Claude/add mirrors lenses view v81u1 - #1
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Creates a dedicated Scenery node for every mirror and glass/lens model type: Mirrors (src/rayTracing/view/mirrors/): - SegmentMirrorView – flat mirror with silver front + dark backing - ArcMirrorView – circular-arc mirror (circumcenter + arc sampling) - ParabolicMirrorView– parabolic mirror (80-segment polyline, mirrors model logic) - IdealCurvedMirrorView – golden line + tick marks (ideal element indicator) - BeamSplitterView – semi-transparent amber line Glass / Lenses (src/rayTracing/view/glass/): - CircleGlassView – translucent blue filled circle - PolygonGlassView – translucent blue filled polygon (covers SphericalLens too) - IdealLensView – bold green line with arrowheads (converging/diverging) - HalfPlaneGlassView – boundary line with hatching on the glass side Factory & integration: - OpticalElementViewFactory creates the correct view for any OpticalElement - SimModel now builds a demo OpticsScene with all 10 element types - SimScreenView replaced the placeholder with an elements layer wired to the model via the factory https://claude.ai/code/session_01CRFkPktcpxMr9ufGuKpy7T
Minor metadata cleanup by npm (removed redundant "peer" flags). https://claude.ai/code/session_01CRFkPktcpxMr9ufGuKpy7T
Each mirror and glass/lens view now supports: - Body drag (grab the element to translate it) - Endpoint handles (white circles) at key control points to reshape the element - For arc/parabolic mirrors: a third handle at p3 to adjust curvature - For CircleGlass: center handle translates the whole circle; boundary handle resizes radius - For PolygonGlass: one handle per non-arc vertex for independent reshaping All views share the createHandle / attachEndpointDrag / attachTranslationDrag helpers from ViewHelpers.ts and implement a private rebuild() method that updates path shapes and handle positions from the current model state. https://claude.ai/code/session_01CRFkPktcpxMr9ufGuKpy7T
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#1 – Centralize element labels in ElementRegistry Add a `label: TReadOnlyProperty<string>` field to ElementDescriptor so the registry is the single source of truth for element display names. Export `getElementLabel()`. Remove the duplicate `buildTypeLabels()`/`TYPE_LABELS` map from EditContainerNode and the now-unused StringManager import there. #2 – Rename continuousSpectrumSource → ContinuousSpectrumSource Fix the lone camelCase type key to match the PascalCase convention used by all other element types. Add a `case "continuousSpectrumSource":` fall-through shim in elementSerialization.ts so scenes saved by older versions continue to load without data loss. #3 – Replace 4-arg buildEditControls signature with EditControlContext bag Introduce `EditControlContext { signConvention, useCurvatureDisplay }` in EditControlsResult.ts. Update ElementDescriptor, the exported buildEditControls() functions in ElementRegistry/EditControlFactory, and the call site in EditContainerNode. Registry entries that previously prefixed unused params with `_` now destructure only what they need from the bag. Adding a new display preference requires a single interface change, not touching every builder signature. #4 – Replace instanceof checks in OpticsScene.simulate() with interfaces Add IAcquirable and ICompound to OpticsTypes.ts, with corresponding type guards (isAcquirable, isCompound). DetectorElement implements IAcquirable; FiberOpticElement implements ICompound. OpticsScene.simulate() uses the guards instead of `instanceof DetectorElement` / `instanceof FiberOpticElement`, removing its dependency on those concrete classes. #5 – Make OpticsScene.getElement() O(1) Add a `_elementById: Map<string, OpticalElement>` maintained by addElement / removeElement / clearElements. getElement() is now a single Map lookup instead of a full array scan. #6 – Fix SpatialIndex.getAllElements() O(n²) dedup Replace the `all.includes(el)` linear scan inside a loop with a `Set<OpticalElement>` accumulator, reducing the fast-path dedup from O(n²) to O(n). #7 – Extract syncBidirectional helper in SimScreenView Replace three near-identical `let blockXSync = false` bidirectional-sync patterns with a single generic `syncBidirectional(propA, propB)` helper. The helper also writes propA's initial value to propB, removing the separate initialization lines that preceded two of the three blocks. https://claude.ai/code/session_01H65WqMzMK88Jkra4gAjhE7
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Finding #1: optical-element screen-reader names were generated from the English class name via regex, bypassing i18n and never updating on locale change. Add StringManager.getElementTypeNameProperty(type) mapping each ELEMENT_TYPE_* to its localized component StringProperty; RayTracingCommonView assigns that Property to accessibleName, falling back to the generated name only for internal types (e.g. FiberCoreGlass). Finding #2: the "∫I =" detector readout label was a hardcoded literal next to a localized sibling. Add a detectorIntegratedIntensity key to en/fr/es, expose it via getUIStrings(), and use it in DetectorChartPanel. Mark both findings fixed in doc/scenerystack-review.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01US7abq5we9ZiLQ8j5YbUYK
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Finding #1: optical-element screen-reader names were generated from the English class name via regex, bypassing i18n and never updating on locale change. Add StringManager.getElementTypeNameProperty(type) mapping each ELEMENT_TYPE_* to its localized component StringProperty; RayTracingCommonView assigns that Property to accessibleName, falling back to the generated name only for internal types (e.g. FiberCoreGlass). Finding #2: the "∫I =" detector readout label was a hardcoded literal next to a localized sibling. Add a detectorIntegratedIntensity key to en/fr/es, expose it via getUIStrings(), and use it in DetectorChartPanel. Mark both findings fixed in doc/scenerystack-review.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01US7abq5we9ZiLQ8j5YbUYK
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