refactor: introduce EditControlFactory and use BaseOpticalElementView in _setupView - #10
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… in _setupView EditContainerNode previously imported 14 concrete model classes and contained a 580-line instanceof chain (_buildControls). This is moved into a new EditControlFactory.ts — the intentional single coupling point between model classes and their edit-panel controls, mirroring OpticalElementViewFactory. EditContainerNode now has zero direct model-class imports; it delegates to buildEditControls() and uses the returned refreshCallback. SimScreenView._setupView had a 7-branch instanceof chain where every branch assigned the same onRebuild callback. Replaced with a single instanceof BaseOpticalElementView check, which is correct by construction since all concrete views extend that base class. https://claude.ai/code/session_012UtbyBmcxQsUwyQuWza6D8
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EditContainerNode previously imported 14 concrete model classes and contained
a 580-line instanceof chain (_buildControls). This is moved into a new
EditControlFactory.ts — the intentional single coupling point between model
classes and their edit-panel controls, mirroring OpticalElementViewFactory.
EditContainerNode now has zero direct model-class imports; it delegates to
buildEditControls() and uses the returned refreshCallback.
SimScreenView._setupView had a 7-branch instanceof chain where every branch
assigned the same onRebuild callback. Replaced with a single
instanceof BaseOpticalElementView check, which is correct by construction
since all concrete views extend that base class.
https://claude.ai/code/session_012UtbyBmcxQsUwyQuWza6D8