feat: render point/arc source rays as continuous filled regions at high density - #19
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…gh density When ray density exceeds a threshold (0.8), rays from PointSourceElement and ArcLightSource are rendered as filled polygons between adjacent rays instead of individual lines. This produces a smooth continuous beam appearance that extends through all optical interactions (reflections, refractions, diffraction). A proximity check on segment endpoints prevents incorrect filling between divergent ray paths. https://claude.ai/code/session_01DpSEWjiYmCQCBJG4ZDWaMB
Split the monolithic paintContinuousRays method into smaller functions (groupSegmentsBySource, isQuadOutside, fillBetweenChains) to satisfy the linter's cognitive complexity limit and remove non-null assertions. https://claude.ai/code/session_01DpSEWjiYmCQCBJG4ZDWaMB
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When ray density exceeds a threshold (0.8), rays from PointSourceElement
and ArcLightSource are rendered as filled polygons between adjacent rays
instead of individual lines. This produces a smooth continuous beam
appearance that extends through all optical interactions (reflections,
refractions, diffraction). A proximity check on segment endpoints
prevents incorrect filling between divergent ray paths.
https://claude.ai/code/session_01DpSEWjiYmCQCBJG4ZDWaMB