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chore: apply biome auto-formatting fixes https://claude.ai/code/session_013wbAX6WfQe5sBs8X4Hftk4 - #4

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claude/fix-spherical-lens-h1m5E
Mar 2, 2026
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veillette merged 2 commits into
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claude/fix-spherical-lens-h1m5E

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claude added 2 commits March 2, 2026 19:30
The addArcToShape method used a broken anticlockwise-direction heuristic
that ignored angle wrapping and consistently produced the opposite result.
This caused every lens surface to bow the wrong way — a biconvex lens
rendered as biconcave and vice versa.

Fix: compute the clockwise canvas distance from the start angle to both the
control point and end point (canvas angles = negated model angles due to
y-axis inversion). If the control is reached before the endpoint going
clockwise, use anticlockwise=false; otherwise true.

https://claude.ai/code/session_013wbAX6WfQe5sBs8X4Hftk4
@veillette
veillette merged commit a461e19 into main Mar 2, 2026
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veillette deleted the claude/fix-spherical-lens-h1m5E branch March 2, 2026 19:50
veillette pushed a commit that referenced this pull request Apr 12, 2026
#1 – Centralize element labels in ElementRegistry
Add a `label: TReadOnlyProperty<string>` field to ElementDescriptor so the
registry is the single source of truth for element display names.  Export
`getElementLabel()`.  Remove the duplicate `buildTypeLabels()`/`TYPE_LABELS`
map from EditContainerNode and the now-unused StringManager import there.

#2 – Rename continuousSpectrumSource → ContinuousSpectrumSource
Fix the lone camelCase type key to match the PascalCase convention used by
all other element types.  Add a `case "continuousSpectrumSource":` fall-through
shim in elementSerialization.ts so scenes saved by older versions continue to
load without data loss.

#3 – Replace 4-arg buildEditControls signature with EditControlContext bag
Introduce `EditControlContext { signConvention, useCurvatureDisplay }` in
EditControlsResult.ts.  Update ElementDescriptor, the exported
buildEditControls() functions in ElementRegistry/EditControlFactory, and the
call site in EditContainerNode.  Registry entries that previously prefixed
unused params with `_` now destructure only what they need from the bag.
Adding a new display preference requires a single interface change, not
touching every builder signature.

#4 – Replace instanceof checks in OpticsScene.simulate() with interfaces
Add IAcquirable and ICompound to OpticsTypes.ts, with corresponding type
guards (isAcquirable, isCompound).  DetectorElement implements IAcquirable;
FiberOpticElement implements ICompound.  OpticsScene.simulate() uses the
guards instead of `instanceof DetectorElement` / `instanceof FiberOpticElement`,
removing its dependency on those concrete classes.

#5 – Make OpticsScene.getElement() O(1)
Add a `_elementById: Map<string, OpticalElement>` maintained by addElement /
removeElement / clearElements.  getElement() is now a single Map lookup
instead of a full array scan.

#6 – Fix SpatialIndex.getAllElements() O(n²) dedup
Replace the `all.includes(el)` linear scan inside a loop with a
`Set<OpticalElement>` accumulator, reducing the fast-path dedup from O(n²)
to O(n).

#7 – Extract syncBidirectional helper in SimScreenView
Replace three near-identical `let blockXSync = false` bidirectional-sync
patterns with a single generic `syncBidirectional(propA, propB)` helper.
The helper also writes propA's initial value to propB, removing the
separate initialization lines that preceded two of the three blocks.

https://claude.ai/code/session_01H65WqMzMK88Jkra4gAjhE7
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