All SceneVariables attributes should be listed near the top of the log.
SceneVariables("__SceneVariables__") {
["aperture_window"] = IntVector(-2147483648, -2147483648, -2147483648, -2147483648),
["athena_debug"] = false,
["batch_tile_order"] = 4, -- "morton"
["bsdf_samples"] = 2,
["bssrdf_samples"] = 2,
["camera"] = <null>,
["checkpoint_active"] = false,
["checkpoint_bg_write"] = true,
["checkpoint_interval"] = 15,
["checkpoint_max_bgcache"] = 2,
["checkpoint_max_snapshot_overhead"] = 0,
["checkpoint_mode"] = 0, -- "time"
["checkpoint_overwrite"] = true,
["checkpoint_post_script"] = "",
["checkpoint_quality_steps"] = 2,
["checkpoint_sample_cap"] = 0,
["checkpoint_snapshot_interval"] = 0,
["checkpoint_start_sample"] = 1,
["checkpoint_tile_order"] = 4, -- "morton"
["checkpoint_time_cap"] = 0,
["checkpoint_total_files"] = 0,
["crypto_uv_attribute_name"] = "",
["cryptomatte_multi_presence"] = false,
["debug_console"] = -1,
["debug_pixel"] = IntVector(-2147483648, -2147483648),
["deep_curvature_tolerance"] = 45,
["deep_format"] = 1, -- "opendcx2.0"
["deep_id_attribute_names"] = StringVector(),
["deep_vol_compression_res"] = 10,
["deep_z_tolerance"] = 2,
["dicing_camera"] = <null>,
["disable_optimized_hair_sampling"] = false,
["enable_displacement"] = true,
["enable_dof"] = true,
["enable_max_geometry_resolution"] = false,
["enable_motion_blur"] = true,
["enable_presence_shadows"] = false,
["enable_shadowing"] = true,
["enable_subsurface_scattering"] = true,
["exr_header_attributes"] = <null>,
["fast_geometry_update"] = false,
["fatal_bool"] = false,
["fatal_color"] = Rgb(1, 0, 1),
["fatal_int"] = 0,
["fatal_mat3f"] = Mat3f{ vx = (1, 0, 0), vy = (0, 1, 0), vz = (0, 0, 1) },
["fatal_mat4f"] = Mat4f{ vx = (1, 0, 0, 0), vy = (0, 1, 0, 0), vz = (0, 0, 1, 0), vw = (0, 0, 0, 1) },
["fatal_rgba"] = Rgba(1, 0, 1, 1),
["fatal_vec4f"] = Vec4f(0, 0, 0, 0),
["fps"] = 24,
["frame"] = 0,
["image_height"] = 1080,
["image_width"] = 1920,
["layer"] = <null>,
["light_samples"] = 2,
["light_sampling_mode"] = 0, -- "uniform"
["light_sampling_quality"] = 0.5,
["lights_visible_in_camera"] = false,
["lock_frame_noise"] = false,
["log_debug"] = false,
["log_info"] = false,
["machine_id"] = -1,
["max_adaptive_samples"] = 4096,
["max_depth"] = 5,
["max_diffuse_depth"] = 2,
["max_frame"] = 0,
["max_geometry_resolution"] = 2147483647,
["max_glossy_depth"] = 2,
["max_hair_depth"] = 5,
["max_mirror_depth"] = 3,
["max_presence_depth"] = 16,
["max_subsurface_per_path"] = 1,
["max_volume_depth"] = 1,
["min_adaptive_samples"] = 16,
["min_frame"] = 0,
["motion_steps"] = FloatVector(-1, 0),
["num_machines"] = -1,
["on_resume_script"] = "",
["output_file"] = "scene.exr",
["pixel_filter"] = 1, -- "cubic b-spline"
["pixel_filter_width"] = 3,
* ["pixel_samples"] = 8,
["presence_quality"] = 0.75,
["presence_threshold"] = 0.999,
["primary_aov"] = <null>,
["progressive_tile_order"] = 4, -- "morton"
["propagate_visibility_bounce_type"] = false,
["region_window"] = IntVector(-2147483648, -2147483648, -2147483648, -2147483648),
["res"] = 1,
["resumable_output"] = false,
["resume_render"] = false,
["roughness_clamping_factor"] = 0,
["russian_roulette_threshold"] = 0.0375,
["sample_clamping_depth"] = 1,
["sample_clamping_value"] = 10,
["sampling_mode"] = 0, -- "uniform"
["scene_scale"] = 0.01,
["shadow_terminator_fix"] = 0, -- "Off"
["slerp_xforms"] = false,
["stats_file"] = "",
["sub_viewport"] = IntVector(-2147483648, -2147483648, -2147483648, -2147483648),
["target_adaptive_error"] = 10,
["task_distribution_type"] = 1, -- "multiplex pixel"
["texture_blur"] = 0,
["texture_cache_size"] = 4000,
["texture_file_handles"] = 24000,
["texture_update_mode"] = 1, -- "lights and light filters only"
["tmp_dir"] = "",
["transparency_threshold"] = 1,
["two_stage_output"] = true,
["validate_geometry"] = false,
["volume_attenuation_factor"] = 0.65,
["volume_contribution_factor"] = 0.65,
["volume_illumination_samples"] = 4,
["volume_indirect_samples"] = 0,
["volume_opacity_threshold"] = 0.995,
["volume_overlap_mode"] = 0, -- "sum"
["volume_phase_attenuation_factor"] = 0.5,
["volume_quality"] = 0.5,
["volume_shadow_quality"] = 1,
}
The above example of what it could look like is copy/pasted from the output of running rdl2_print -c SceneVariables, although I added the '*' next to the "pixel_samples" attribute to highlight the fact that '8' is not the default value.
All SceneVariables attributes should be listed near the top of the log.
For example:
The above example of what it could look like is copy/pasted from the output of running
rdl2_print -c SceneVariables, although I added the '*' next to the "pixel_samples" attribute to highlight the fact that '8' is not the default value.filed from DWA internal issue: MOONRAY-5719