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Systems & Low-Level Engineering Suite

A comprehensive collection of core computer science implementations, systems-level utilities, operating system synchronization mechanisms, and fundamental data structures implemented from scratch in modern C++ and C.


📂 Repository Structure

Operating system mechanisms and concurrency primitives exploring thread safety, synchronization, and low-level networking:

  • Classic Concurrency Problems: Implementations of Dining Philosophers, Sleeping Barber, Readers-Writers, and Producer-Consumer models.
  • Synchronization Primitives: Native WinAPI / POSIX mutexes, condition variables, semaphores, and critical sections.
  • Network Sockets: Custom TCP/UDP client-server implementations built upon native socket APIs (sys/socket.h / WinSock2).

Zero-dependency, cache-friendly implementations of abstract data types:

  • Binary Heap & Priority Queue: Array-backed binary heap with O(log n) insertion and extraction.
  • Custom Dynamic Array: Contiguous memory vector with manual reallocation strategies and amortized O(1) appending.
  • Linear Containers: Singly and doubly linked lists, stacks, and circular queues.

Modular C++ architecture emphasizing clean code and systems design:

  • OOP & Patterns: Extensive application of RAII, encapsulation, and the Observer pattern (Subject.cpp).
  • Database Integration: Direct integration with embedded SQLite engine (sqlite3.c) for deterministic data persistence.

Low-level x86 subroutines and hardware-interfacing programs focusing on CPU architecture, register management, and instruction-level execution:

  • Arithmetic & Carry Flags: Signed/unsigned multi-byte arithmetic handling carry/borrow flags (ADC, SBB, CWD, IDIV).
  • Fixed-Point & BCD Computation: Software implementation of fractional calculations via fixed-point representations and binary-coded decimal arithmetic utilizing hardware CPU correction (DAA, DAS).
  • x87 FPU Coprocessor: Direct IEEE 754 floating-point operations utilizing the x87 coprocessor register stack (FLD, FADD, FMUL, FDIV, FIST).
  • Calling Conventions & Memory Alignment: Stack frame construction (EBP/ESP), manual parameter passing via stack, and raw contiguous memory array operations.

Build & Compilation

The project uses CMake for cross-platform compilation.

# Clone repository
git clone [https://github.com/OrukamiTensey/systems-and-low-level-programming.git](https://github.com/OrukamiTensey/systems-and-low-level-programming.git)
cd systems-and-low-level-programming

# Configure build
cmake -B build -S .

# Build all targets
cmake --build build --config Release

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