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9 changes: 8 additions & 1 deletion Engine/Core/Extensions/simd/simd_float3+Extension.swift
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,15 @@ extension simd_float3 {
public var normalized: simd_float3 {
self / norm
}
public mutating func normalize() {
self /= norm
}
public func randomPerpendicular(length: Float = 1) -> simd_float3 {
cross(self, simd_float3.random()).normalized * length
let randomVector = simd_float3.random()
var perpendicular = cross(self, randomVector)
perpendicular.normalize()
perpendicular *= length
return perpendicular
}
public init(_ x: Int, _ y: Int, _ z: Int) {
self.init(Float(x), Float(y), Float(z))
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9 changes: 6 additions & 3 deletions Engine/Core/Extensions/simd/simd_float3x3+Extension.swift
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,12 @@ extension simd_float3x3 {
}
public static func from(directionVector binormal: simd_float3) -> simd_float3x3 {
assertEqual(length(binormal), 1)
var normal = simd_float3.random().normalized
normal = (normal - dot(binormal, normal) * binormal).normalized
let tangent = cross(normal, binormal).normalized
var normal = simd_float3.random()
normal.normalize()
normal = (normal - dot(binormal, normal) * binormal)
normal.normalize()
var tangent = cross(normal, binormal)
tangent.normalize()
assert(dot(normal, binormal) == 0)
assert(dot(tangent, binormal) == 0)
return simd_float3x3(tangent, normal, -binormal)
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5 changes: 3 additions & 2 deletions Engine/Core/Scene/Ray/PNRay.swift
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,8 @@ public struct PNRay {
}

func * (_ lhs: simd_float4x4, _ rhs: PNRay) -> PNRay {
let ldir = simd_float3x3(lhs.rotation) * rhs.direction
var ldir = simd_float3x3(lhs.rotation) * rhs.direction
ldir.normalize()
let lori = lhs * simd_float4(rhs.origin, 1)
return PNRay(origin: lori.xyz, direction: ldir.normalized)
return PNRay(origin: lori.xyz, direction: ldir)
}
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