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Overworld Is Boring #146

Description

@PJensen

The overworld currently lacks reasons to exist beyond traversal.

It needs landmarks, places of interest, places of power, strange terrain, visible hooks, and reasons to wander off the obvious path.

Add:

Landmarks.

Ruins

  • roofless walls, fragmented, missing door

Shrines.

  • as seen in dungeon, surrounded by thematic things

Bandit Camps.

  • a fire
  • sleeping bandits
  • a chest

Towers

  • skipped

Odd terrain features.

  • partially implemented

Dangerous zones.

  • partially implemented

Resource pockets.

  • partially implemented

Named places.

  • this is a great idea, needs a master list of names and heuristics, each place used max once per seed

Environmental storytelling.

  • chaff

Visible curiosity bait.

The overworld should create questions. “What is that?” “Can I reach it?” “Is it dangerous?” “Why is this here?” 🌲

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