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Calculation error with Cost of Goods Manfactured (CoGM) for buildings employing multiple populations. #254

Description

With buildings using multiple pop types (such as settlers + techs), the current calculation does not check if the base has habitats for both pop types. Thus the Cost of Goods Manufactured (CoGM) includes consumables from both pops even if a base does not employ both.

For example, This ORC on Demeter is setup to run with just Settlers without tech habitats, but the CoGMs still includes tech consumables.

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After setting custom prices for tech. consumables, the cost to produce HOPs decreases even though the base does not employ or house techs.
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