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[CHERRYPICK] September Part 1#615

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[CHERRYPICK] September Part 1#615
Ossa88 wants to merge 56 commits intoPentestSS13:masterfrom
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@Ossa88 Ossa88 commented Mar 7, 2026

About The Pull Request

September Part 1 - Ill do the details later

Why It's Good For The Game

Changelog

🆑
/:cl:

thearbiber and others added 30 commits March 6, 2026 23:08
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request process. -->

## About The Pull Request
<img width="498" height="406" alt="image"
src="https://github.com/user-attachments/assets/62684d1c-3938-4deb-8fd7-778b6f55fee6"
/>

## Why It's Good For The Game

more underwear options nice i thinkl

## Changelog

:cl:
add: three new croptops
/:cl:

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the changes rather than a summary of the PR's contents. -->

(cherry picked from commit c36c4f141d81a863c0d6dec30fbfce6d7bad584c)
…262)

## About The Pull Request

<img width="67" height="80" alt="image"
src="https://github.com/user-attachments/assets/d80ef473-779c-4f14-bcc5-803a88d11234"
/>
<img width="77" height="109" alt="image"
src="https://github.com/user-attachments/assets/befdaac3-a205-4054-9376-429515a556f7"
/>

## Why It's Good For The Game

you cant put the headphone thingy under your hair thats not how it works

## Changelog

:cl:
fix: Earmuffs and headphones now layer over hair
/:cl:

(cherry picked from commit 55295c06cb17c0ffeee1b0fe07071556d0fb4602)
Rips out like 3 chem systems of random healing chems. Adds new healing
chems

Indomide
 - Slow brute healing
 - Increases bleed rate
 - synergizes with eating food
 - copper, 2 part acetone, phosphorus

 Hadrakine
  - Instant brute healing
  - slow healing over time
  - overdose causes extremely reduced bleeding
  - 3 part alum, hydrogen, oxygen, sulferic acid

  Silfrine
  - High brute healing, scales off how hurt you are
  - Can seal low-tier wounds when applied via injection
  - slows you down on account of the pain and agony
- 3 part silver, phenol, carbon, sulpheric acid, 10u plasma catalyst and
450k heat

Alvitane
 - low burn healing
 - cools you off
 - can heal very low-level burn wounds
 -carbon, silicon, 2 part silver, cryptobiolin catalyst (5u), low temp

 Quardexane
 - moderate burn healing
 - instant burn heal when applied via injection
 - does some wound healing
 - 3 part cryostylane, bromine, lye

 Ysiltane
 - High instant burn healing
 - Fuckton of stam damage that's right you gotta wait it out
 -ammonia, silver, sulfer, hydrogen, chlorine, 10u plasma catalyst

Charcoal
- it's charcoal, practically unchanged

Pancrazine
- It's basically seiver
-Nitrogen, silicon, potassium, 5u ammonia base

Gjalrazine
- Instant tox heals in exchange for disgust and other problems
-3 part pancrazine, 4 part carbon, 3 part diethylamine, 1u plasma
catalyst

Surviving oxygen chems
- Salbutamol
- Dexalin
Both are unchanged

Reflavored
-Omnizine
-Tric

We have way too many random chems that do the same thing. I wanna change
the focus away from station chem to our own thing.

:cl:
add: new chemicals, see pr 5162 on the git
del: remove hot potatoes
del: 3 eras of random chems, from libital to salicylic acid
/:cl:

---------

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: generalthrax <139387950+generalthrax@users.noreply.github.com>
Co-authored-by: Ical <86125936+Ical92@users.noreply.github.com>
Co-authored-by: ritorizo <41831966+ritorizo@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit d97836149b98ed2f5396608c8b2bb022002ab19f)
…(#5087)

## About The Pull Request

Adds the Shrike-class Fast Response Frigate, a Vigilitas Interstellar
vessel centered around combat (Of the PvE and PvP variety), and security
contracting as a vessel of the largest security contractor in the
Galaxy, with 2 new VI outfits (Captain, and 2IC (Sergeant for this
vessel)). Weaponry currently present within are placeholders until the
Sharplite rework is merged.

***
>_Description is currently a WIP_
><img width="574" height="766" alt="image"
src="https://github.com/user-attachments/assets/c0ebf8b7-b9e5-41fc-91cf-317694ec547e"
/>
<details>
  <summary>Strongdmm photos</summary>

  <p align="center">Areas:</p>
<img width="1152" height="1120" alt="image"
src="https://github.com/user-attachments/assets/ffd09854-eccc-4f22-9695-572089bb933c"
/>

  <p align="center">Without Areas:</p>
<img width="1152" height="1120" alt="image"
src="https://github.com/user-attachments/assets/58e92054-a303-4dd5-921d-6cca1fa5fdab"
/>
</details>

## Why It's Good For The Game

Whilst Vigilitas may already have a combat related vessel ingame, it is
unfortunately locked to the Loss Prevention department of VI, instead of
a more broad generalist vessel. This addition changes that, giving VI
players who may have wanted to play the faction outside of Nanotrasen
and N + S Shipping vessel, without having to make a character who may
not potentially fit with the LP department.

## Changelog

:cl:
add: Adds the Shrike-class Fast Response Frigate, a new Vigilitas
Interstellar vessel.
add: Adds two additional VI outfits.
add: New secure safe subtype
/:cl:

---------

Signed-off-by: Burning02 <141873051+Burning02@users.noreply.github.com>
Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
(cherry picked from commit fe325d23c208c6a95cb4c208743ef0e8b7eafa8b)
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request process. -->

## About The Pull Request
I changed the trashcan in the bridge for a photocopier and made the
armoury windoor rotated inward and put a public one on the outside so
you can put stuff on the table like the HOP line

<img width="325" height="319" alt="image"
src="https://github.com/user-attachments/assets/ca775cee-8707-4ae7-a944-6496bf62492d"
/>

<img width="319" height="339" alt="image"
src="https://github.com/user-attachments/assets/6c1b65b8-c429-470e-a4f9-da8cf870eda3"
/>

## Why It's Good For The Game
photocopiers are like godsgrace to the land
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: The Leyak has a photocopier now. It also has it's indoor adjusted.

/:cl:

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(cherry picked from commit c66d67dbd54e7a4aa7ba52db2297926470b235b7)
## About The Pull Request

- All-in-One tcomms in the command area
- Saluki and ammo in the ERT armoury
- Facemasks in both CLIP and Inteq ERT areas
- Defibrillator in ERT corpsman
- Renamed 7.5mm ammo can path back to 6.5 cause it was annoying
- Folders and Clipboards to the fax area
- Takes ammo out of the museum guns (keeps magazines)

## Why It's Good For The Game

Stuff to equip ERTs with

## Changelog

:cl:
add: Added some misc supplies and changes to Arrowsong's ERT armoury and
museum. Comms to Arrowsong
/:cl:

(cherry picked from commit 09b4244998b99a5b2387e9f46fb76fb88e228a5c)
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not be viewable. -->
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request process. -->

## About The Pull Request
PGF being brought up to modern standards is something that's been in
talks and small project bursts for a long time now, but none ever went
through to the end. This PR updates all of the PGF factional sprites,
WITH FULL VOX AND KEPORI SUPPORT. In addition, it updates PGF vessel
maps with the new/resprited items and updates ERT/roundspawn outfits.

Images below

**SPRITES**
<img width="698" height="417" alt="Screenshot 2025-08-26 155834"
src="https://github.com/user-attachments/assets/1c43df24-2b1b-4a06-b653-f46edecda785"
/>
<img width="582" height="262" alt="Screenshot 2025-08-26 155845"
src="https://github.com/user-attachments/assets/86fad7ee-0698-4b65-9d91-ac325cfc2e0b"
/>
<img width="686" height="388" alt="Screenshot 2025-08-26 155856"
src="https://github.com/user-attachments/assets/7a9219d8-e3c4-4fd6-abdb-fb815a2b9589"
/>
<img width="584" height="384" alt="Screenshot 2025-08-26 155906"
src="https://github.com/user-attachments/assets/9fc107fd-9f81-4e74-9487-6a692c79407f"
/>
<img width="747" height="414" alt="Screenshot 2025-08-26 155933"
src="https://github.com/user-attachments/assets/1823b2f6-72ca-4bc9-bd75-2d49888c2a5a"
/>
<img width="770" height="388" alt="Screenshot 2025-08-26 155950"
src="https://github.com/user-attachments/assets/9ec615a6-e125-4dc5-b1b9-9874bbb16e32"
/>
<img width="1031" height="260" alt="Screenshot 2025-08-26 160956"
src="https://github.com/user-attachments/assets/bbd16158-4241-413a-9709-61dbb0135ed9"
/>
<img width="640" height="389" alt="Screenshot 2025-08-27 003408"
src="https://github.com/user-attachments/assets/6614e8f1-33b4-4ca5-a030-b4da7487b751"
/>
<img width="1153" height="509" alt="Screenshot 2025-08-27 003421"
src="https://github.com/user-attachments/assets/70c4107a-5d04-4911-a295-668d47bcd33a"
/>
<img width="639" height="255" alt="Screenshot 2025-08-27 003439"
src="https://github.com/user-attachments/assets/3f37e71c-56e8-4623-9805-4d23b9220285"
/>
<img width="638" height="511" alt="Screenshot 2025-08-27 003449"
src="https://github.com/user-attachments/assets/4131d182-c923-408f-9516-8d774bd0b092"
/>
<img width="1156" height="259" alt="Screenshot 2025-08-27 003504"
src="https://github.com/user-attachments/assets/bb5ef6ce-15df-46f7-a160-521e5c173cc7"
/>

**INGAME**
<img width="494" height="628" alt="image"
src="https://github.com/user-attachments/assets/045d58ef-74ea-4d03-a20a-57a4ee65f789"
/>
<img width="471" height="299" alt="image"
src="https://github.com/user-attachments/assets/8a127f74-9e01-488b-a0eb-14e65ab05cbe"
/>

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
New sprites and planned content making their way into the game is a good
thing. Worked closely with Thgvr throughout this whole process and took
the time to make sure that quality was up to snuff
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Made new PGF items accessible
fix: Adjusted PGF outfits and items
imageadd: Added new PGF sprites
imagedel: Removed redundant sprites
/:cl:

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icon ingame) and delete the unneeded ones. Despite some of the tags,
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---------

Signed-off-by: DIB-DOG <DaneOfThieves@gmail.com>
Co-authored-by: Changelogs <action@github.com>
(cherry picked from commit 42f427b543ec2176bd1889a536363cb82fb60a0f)
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## About The Pull Request

<img width="995" height="204" alt="image"
src="https://github.com/user-attachments/assets/a3782046-9276-4bf6-8bec-3f45dc6d1ca0"
/>

## Why It's Good For The Game

cheese hands sucked

## Changelog

:cl:
add: insulated glove resprite
/:cl:

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(cherry picked from commit 5f95d8f2517ccd68fe89a0a542c977afcaa4c576)
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<img width="71" height="88" alt="image"
src="https://github.com/user-attachments/assets/27322aef-67e0-497a-beef-ca6038b67215"
/>
<img width="639" height="131" alt="image"
src="https://github.com/user-attachments/assets/d83fa752-7699-44d4-974e-a90bd43dba45"
/>
it might look better

:cl:
add: resprites explorer gas mask
/:cl:

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(cherry picked from commit 91f2ae3a1c1677c72f4b88b3736a93348160a4d3)
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## About The Pull Request
just touches up the sprite a bit.
<img width="377" height="323" alt="image"
src="https://github.com/user-attachments/assets/c9d600c9-0320-4f62-9508-f2e8f3c7605f"
/>

## Why It's Good For The Game
wanted to add a bit of depth

## Changelog

:cl:
add: touches up auto elite sprite
/:cl:

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(cherry picked from commit 0f7a376da5cd8dc39c6faa1a3f7a437b63c3136b)
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## About The Pull Request
<img width="935" height="181" alt="image"
src="https://github.com/user-attachments/assets/ed12f05c-b228-441d-aaa6-33d8f18074c5"
/>

## Why It's Good For The Game

species sprites are nice

## Changelog

:cl:
add: Kepi variant for NS hardsuit
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
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(cherry picked from commit e99da366a36790abd82c5bdc50beead41780ba23)
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request process. -->

## About The Pull Request
adds a few inteq sprite adaptations for kepori. battlecoat and hoodie
sprites by @thearbiber . also fixes the rolldown states for their
uniforms

<details>
<summary>In-game Screenshots</summary>

<img width="492" height="492" alt="keporiwinter"
src="https://github.com/user-attachments/assets/18a4492b-031a-4e54-8311-652154fdc7b6"
/>
<br>
<img width="448" height="448" alt="keporivanguard"
src="https://github.com/user-attachments/assets/89a4d95c-c957-4a04-bf7b-c282fbc81f4d"
/>
<br>
<img width="256" height="256" alt="keporimaa"
src="https://github.com/user-attachments/assets/1871cc55-8362-455c-a753-b465fedd9b62"
/>
<br>
<img width="192" height="256" alt="keporihoodie"
src="https://github.com/user-attachments/assets/e1d3c224-edde-4845-853b-e70376f74e08"
/>

</details>

<img width="873" height="896" alt="keporiasepriteinteq"
src="https://github.com/user-attachments/assets/73ae26b5-6a7e-45e4-9371-fd787e88cd7e"
/>

## Why It's Good For The Game

species compatibility good

## Changelog

:cl: moffball, thearbiber
add: The IRMG has upped the knitting quality of it's kepori-designed
wear.
/:cl:

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icon ingame) and delete the unneeded ones. Despite some of the tags,
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the changes rather than a summary of the PR's contents. -->

(cherry picked from commit e7728b23807a685caf74bb50f6f5b59782725615)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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request process. -->

## About The Pull Request
sprite motivation fading PRing this before it dies completely
<img width="951" height="302" alt="image"
src="https://github.com/user-attachments/assets/88ceeff5-f0bb-43dc-906f-85e5f8dde0e2"
/>

## Why It's Good For The Game
resprites old thing

## Changelog

:cl:
add: short over eye resprite
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
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(cherry picked from commit 49faffa35e55d91395851a663186e762ddb2464f)
…urable) (#5280)

## About The Pull Request

Sprites by @thearbiber

Resprites a lot of the existing athletic shorts along with the dolphin
shorts and adds a pink colour. Also makes them one recolourable item
(NOT DOLPHIN SHORTS)

<img width="254" height="508" alt="image"
src="https://github.com/user-attachments/assets/09f51423-ffce-4fb6-acca-99465674928b"
/>

(first girl isnt dead she just took a nap)
<img width="229" height="230" alt="image"
src="https://github.com/user-attachments/assets/c1596f93-ef94-4a36-a045-6aeabe65faa5"
/>

## Why It's Good For The Game

Shorts

## Changelog

:cl: thearbiber, generalthrax
add: Athletic Shorts / Dolphin Shorts Resprite + Pink Shorts.
Recolourables
/:cl:

(cherry picked from commit 9b500331e9fc645a45838edff795b92c06d86d40)
## About The Pull Request
basic mobs are now checked for inside isanimal + human simplemobs will
not drop loot if they are currently qdelling

## Changelog

:cl:
fix: animals should stop erupting into gore fountains when you land
fix: hermits will refrain from causing damage to your hull during
landings
/:cl:

---------

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit ace3dc054112a3ab4f9eb31c11ca145a74e8dfc8)
## About The Pull Request
makes subshuttles (or any docked vessel) update their location upon the
movement of the object they're docked to
## Changelog

:cl:
fix: subshuttles having absolutely bizarre interactions with overmap
location
/:cl:

(cherry picked from commit f8126357a819c80ad760b04d06411ff65b65bfbf)
## About The Pull Request
more randomgen planet / star names

variety is good
## Changelog

:cl:
add: more randomgen planet / randomgen star names
/:cl:

---------

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
(cherry picked from commit e82551d59b8c41820306c697809e4d216484c8f3)
## About The Pull Request
Makes ammo counters fit on scope by default, but adds an interaction for
them to also fit on railings.

##### why its good for the game
i think its cool

## Changelog

:cl:
balance: ammo counters now go to the scope slot
/:cl:

---------

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit 24c4198e80ab19352fca2f76d75712a9fedd45bf)
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moves medbay around to not be so microscopic causing everyone and their
mother to move it to the breakroom

<img width="726" height="645" alt="image"
src="https://github.com/user-attachments/assets/01280676-6c49-4279-ad10-635c4f58c12e"
/>

<img width="570" height="554" alt="image"
src="https://github.com/user-attachments/assets/2ebff360-4861-4efe-8662-7683e16b2b2d"
/>
if I ate five grapefruit, I think i'd feel pretty sick

:cl:
fix: Magpie medical and security offices have been adjusted slightly for
better space use.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
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the changes rather than a summary of the PR's contents. -->

(cherry picked from commit 98a0f185a692f189c55577ce2b35b47007a3e050)
## About The Pull Request

Captained a round of it and was unsatisfied with a few things. Made some
tweaks here and there, including:

- Doubled the total ammo in the armory. Two boxes of 9mm feels extremely
barebones for two ammo hungry SMGs.
- Replaced some awkward seemingly misplaced decals in the main hallway.
- Placed megaphones into the Captain's and Cergeant's lockers.
- Placed a command pouch into the Captain's locker.
- Placed a filing cabinet into the armory. Moved a hand labeler,
clipboard, and some folders into it.
- Placed a Minuteman chest rig into the Sergeant's locker.
- Added two ballistic goggles into the armory, as that seems to be a new
standard for Minutemen roles (From the Atlas remap).

## Why It's Good For The Game

These tweaks are mostly for QOL. They should make the Typhon feel a bit
better to play on.

## Changelog

:cl:
balance: Made some QOL tweaks to the Typhon (Mostly the addition of some
convenient starting equipment).
/:cl:

(cherry picked from commit 6627153c08325981323cf556aa0fa5dd7f787da2)
…tleneck instead+vox sprites for it (#5285)

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## About The Pull Request
as said in the title. Heres the vox sprites
<img width="737" height="198" alt="image"
src="https://github.com/user-attachments/assets/a2bf2560-d69b-4230-8ea2-f6db373e7495"
/>

## Why It's Good For The Game

These clothes have mostly been sitting about gathering dust, and are
rarely seen anyways. Honorable Vanguards still have a distinct outfit
even with this being moved over to command, and also gives command staff
more of the possibility to Stick Out like the other factions, without
having to wear the overcoat all the time.

## Changelog

:cl:
add: Vox Inteq command turtlenecks
add: Honorable Vanguard turtlenecks are now inteq command turtlenecks
/:cl:

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(cherry picked from commit e53617a6fbdb329715da7c516d2773d312f0913d)
## About The Pull Request

Makes the NT Suit Jacket and Hazard Vests now appear for Vox. These
sprites existed but I forgot to add the VOX_VARIATION flag. Also fixes a
sprite that didn't have a correct west state.

## Why It's Good For The Game

Fix good

## Changelog

:cl:
fix: Missing vox sprite states for some NT outerwear.
/:cl:

(cherry picked from commit 6795ccce798ee3b2cdf06c135eed55696fc1b3fb)
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## About The Pull Request

<img width="636" height="426" alt="image"
src="https://github.com/user-attachments/assets/cd734484-c991-4429-bbfa-6e474cbb78ac"
/>
<img width="570" height="194" alt="image"
src="https://github.com/user-attachments/assets/7a5ee069-0571-4b2b-beb8-3d4ccc31712f"
/>

## Why It's Good For The Game

more comfy clothes ig. Scrappers wearing pajamas to work day

## Changelog

:cl:
add: pajama pants
/:cl:

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(cherry picked from commit 490a8e9eaa3a582587e1dee8a94cd177f7b6e7a0)
## About The Pull Request

Lowered some magazine prices based on amount of rounds they have (mostly
aimed at the Boomslang and F90 charging 750 for a 5 round mag)

## Why It's Good For The Game

Way too much

## Changelog

:cl:
balance: Slightly decreased some magazine prices (namely the Boomslang
and F90)
/:cl:

(cherry picked from commit 4c361a9c770e5f99aa2029d3350f98d9368ddf28)
## About The Pull Request

- Increased frag grenade cost to 500
- Slightly increased Tear gas and Flash bang cost to 200
- Removed riot grenade launcher underbarrel from cargo
- Removed heavy explosive damage and slightly reduced flame range from
frags
- Removed devastation from Concussion grenades

## Why It's Good For The Game

Frags just seemed wayyyyyy too cheap for how effective they are for PVP
(and to a lesser extent PVE). See them spammed out a loooot.

Feel like whatever balance grenades have is pretty much negated by the
riot. You can just spit it out beyond normal throwing distance (and
ludicrously far if you have it on a DMR or Sniper) with a quickie
firemode toggle. Was considering simply locking it from DMRs and snipers
but I feel like you can still get a pretty similar effect with just
normal ADS. Might reconsider, would like to hear thoughts

As of 9/8: Wanted to lean grenades away from the direct explosive damage
and more towards the shrapnel. Removing heavy explosive damage reduces
the impact of cookoff and puts more emphasis on the shrapnel (which
still does a lot of damage but a fair bit less so cause its tied to
shrapnel + bullet armour instead of explosives and all the jank with
that)

## Changelog

:cl:
del: Removed riot grenade underbarrel from cargo
balance: Increased frag grenade and other auxiliary grenade costs
slightly
balance: Removed heavy explosive damage from Frags and devastation from
Concussion grenades
/:cl:

(cherry picked from commit dc1f2927fed6869d1a781b1edcbf80e81110aa4c)
## About The Pull Request

- Removes diamonds and bluespace crystals from common veins on planets
they spawn on
- Reduced amount of gold in most normal veins
- Reduced spawn rate of certain rare veins
- Reduced amount of nodes accessible from rare veins

## Why It's Good For The Game

Crazy amount of money accessible from even base normal veins. It should
be a nice bonus and not a "stop by jungle world roundstart for 80000
credits"

Have not actually tested the new adjustments yet so I'll get back to you

## Changelog

:cl:
del: Removed diamonds and bluespace crystals from normal veins
balance: Reduced amount of gold from normal veins. Slightly rarer rare
veins
/:cl:

(cherry picked from commit 76d9196bc072421b890313f1f91a32740060d2b7)
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## About The Pull Request

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Title. Also gives hermits their own bespoke factions.

Should stop simple mob versions of pirates aggroing onto player pirates,
and similar cases.

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

What should be allied mobs shouldn't aggro onto you.

## Changelog

:cl:
add: Hermit faction
balance: Simple mob pirates won't aggro on player pirates.
/:cl:

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(cherry picked from commit 7ebd051b1f1314e270c1a62a4cd89c9c17b2e425)
## About The Pull Request

Adds horse genemods to humans.

<img width="454" height="270" alt="image"
src="https://github.com/user-attachments/assets/ce28835f-2a32-48e6-8534-e342e50591bd"
/>

## Why It's Good For The Game

Horsegirls.

## Changelog

:cl:
add: Horse genemods for humans
/:cl:

(cherry picked from commit 119db52167a8a483c0ef8d75608f2b608e80bbad)
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<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<details>
<summary>Screenshots</summary>
<br>
<img width="1312" height="1184" alt="image"
src="https://github.com/user-attachments/assets/e167520e-9109-4263-9b73-d57437f63a4e"
/>
<img width="1312" height="1184" alt="image"
src="https://github.com/user-attachments/assets/bae5079c-d726-4776-9099-f3b87556c993"
/>
<img width="1280" height="1280" alt="tortuga"
src="https://github.com/user-attachments/assets/073a3b4d-a8d3-458e-80e6-82e97e8804d2"
/>

<img width="288" height="224" alt="image"
src="https://github.com/user-attachments/assets/d4d602bc-28ab-49ff-a435-f4dd61fd1135"
/>

</details>

Touches up and modernizes the Tortuga. Major changes are:

- Shutters to windows and engines.
- Adds a helmsman role to pilot the subshuttle.
- Reinforces the exterior hull.
- Maint has been reorganized and pressurized.
- Adds firelocks.
- Telecomms
- A hydroponics "room"
- A bar
- LTSRBT
- Personal locker for the deckboss
- Two of the engines are now normal.
- Misc fixes.

- Updates the armory and holding cell.
<details>
<summary>Weapons</summary>
<br>

   -  Captain: Mateba,
   - Helmsman: Pounder
   - Armory: Mower, Wasp, F3, Spitter, Mauler, Mauler Semi-Auto
   - Adds grenades (smoke and frag)

</details>

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Making our crackhouse a crackhome.

The Tortuga was starting to show it's age, and was a bit unthreatening
in the context of modern Shiptest. With the new Frontiersmen weapons
out, it was about time to give it an update. This should help it lean a
lot more into it's gimmick as a floating fortress/base with more
shipside functionality to keep the home crew busy and help support the
away team with some general QoL changes tossed in.

:cl:
add: Tortuga Touch Ups
/:cl:

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(cherry picked from commit 0e7d8f3dace66272bdc1f812d7f13f72fdb2fc79)
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This should fix all wind on bombed starport

is that a tornado or are you happ-AAAAAAAAAAAAAHHHHHHHHHHH

:cl:
fix: wind on bombed starport
/:cl:

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(cherry picked from commit 62fd67874c053ecbcf67a7a3bb8ded95c855336c)
zimon9 and others added 13 commits March 6, 2026 23:21
…tpost cargo (#5302)

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## About The Pull Request

This PR adds claymores as a possible export at the outpost market, at
1250 credits each as the base price, and it removes the option to
purchase claymores on the market.

## Why It's Good For The Game

No reward without a little risk, right? I remember seeing someone taking
the time to carefully defuse a few in order to sell them, only for them
to wind up disappointed because they weren't actually a valid export. It
makes sense for CLIP to want to get these removed from the sector as
much as landmines, I believe, so this PR aims to add that option.

Claymores as they currently are cost too much to be useful for a
defensive emplacement, and they're also just a little too destructive
when they _do_ catch someone, oftentimes instantly killing someone and
shredding much of their equipment.

## Changelog

:cl:
add: Added claymore exports
del: Removed claymore purchases
/:cl:

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(cherry picked from commit 0c28912e22bf127293ea3ce014024c922b09668a)
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## About The Pull Request

adds a sink to the kiwi because i forgot. added a few inconsequential
suggestions from players while i was at it. biggest balance change is
addition of 500 dollars
<img width="831" height="831" alt="image"
src="https://github.com/user-attachments/assets/6a62ab26-8c6e-4bae-90a6-2870162acb2b"
/>

## Why It's Good For The Game

clean hands save lives

## Changelog

:cl:
add: Nanotrasen Spaceworks has begun installing sinks in the latest
productions of the Kiwi-class
/:cl:

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(cherry picked from commit 33365bdb4b46b95253c45d05652ad1866c080659)
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## About The Pull Request

Tin

## Why It's Good For The Game

<img width="151" height="152" alt="dreamseeker_sRmqMOJdS8"
src="https://github.com/user-attachments/assets/ada2464a-f90b-4591-8d3a-3ae0caf1a611"
/>

## Changelog

:cl:
add: Arrowhead outpost gives the proper planetary outpost sprite
/:cl:

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Co-authored-by: retlaw34 <58402542+retlaw34@users.noreply.github.com>
(cherry picked from commit 0006f87cee93234fc3fcf59db6f6f3ada258205b)
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most prevalently edits the colossus, with a few very minor clothing
additions being applied to the vaquero to keep it consistent. some
changes include:
* moves the corpsman out of cargo, replacing the pilot's office with a
medbay
* the pilot is now roomies with the maa
* rearranged the dorms
* split multiple rooms which were previously 1 area into separate areas
* adds another smes and power monitoring console
* readds the decal in front of apcs to the colossus
<details>
<summary>colossus screenshot showcase</summary>

<img width="1408" height="928" alt="colossus sdmm"
src="https://github.com/user-attachments/assets/63197552-515b-41ea-9c29-9cc1490e6dbc"
/>
<br>
<img width="426" height="369" alt="medbaywave"
src="https://github.com/user-attachments/assets/c1f7e1af-21b8-48e9-bc61-2501f9fe1ea5"
/>
<br>
<img width="534" height="423" alt="room1"
src="https://github.com/user-attachments/assets/42ee11c0-8491-44a2-8e5b-a6bc87e697e5"
/>
<br>
<img width="354" height="331" alt="room2"
src="https://github.com/user-attachments/assets/fe435f70-68a8-4a4d-83df-17338ea8e954"
/>
<br>
<img width="662" height="349" alt="room3"
src="https://github.com/user-attachments/assets/18390aad-6ec5-48df-b2be-416eaa250e65"
/>
<br>
<img width="656" height="604" alt="room4"
src="https://github.com/user-attachments/assets/ad58f46c-cca6-4087-880c-66430a2ecf54"
/>
<br>
<img width="402" height="273" alt="room5"
src="https://github.com/user-attachments/assets/35f31b7e-e857-49c6-b1a1-1929d8da7d8d"
/>
<br>
<img width="248" height="248" alt="image"
src="https://github.com/user-attachments/assets/ae8eca84-5e5e-42fb-84e1-3a83d6f48c7e"
/>
<br>
overmap icon is this now (ryerice badge of approval)

</details>
also gives inteq pilots their own lightweight spacesuit. protects
against low pressure environments and applies very little slowdown, but
is vulnerable to extreme temperatures. currently mapped on the colossus
and valor
<details>
<summary>pilot suit screenshot showcase</summary>

<img width="192" height="192" alt="pilot1"
src="https://github.com/user-attachments/assets/df02d71c-bf17-4bac-b036-e5ba682db0db"
/>
<br>
<img width="192" height="192" alt="pilot2"
src="https://github.com/user-attachments/assets/e44fa66d-7ffe-418a-bbc2-59183b63a91e"
/>
<br>
<img width="424" height="363" alt="pilotcold"
src="https://github.com/user-attachments/assets/09471c57-575a-4c5e-bf41-9dcdcfee4e91"
/>
<br>
<img width="254" height="254" alt="pilothot1"
src="https://github.com/user-attachments/assets/c3b23180-2301-4917-b7c2-2013c9574acf"
/>
<br>
<img width="217" height="184" alt="pilothot2"
src="https://github.com/user-attachments/assets/3b39ee46-42e0-41ac-85b2-220c75ea4c87"
/>

</details>

since the colossus's addition i've gotten a better idea of which areas
of the ship are utilized and which aren't. this pr replaces an unused
room (pilot office) with a proper space for the medical role, also
rearranging the dorms into a better space to live in. other than that,
fixes or changes a bunch of tiny flavour things which have little impact
on balance but still make the ship nicer (giving them several types of
coffee cart instead of just Solar's Bestest is not a balance change)

pilots are a role inteq's developed with nothing to Visually set them
apart from any other role. this pr gives them a cool looking spacesuit
to set them apart from the rest

:cl:
add: The IRMG has put additional funding towards medical facilities on
their Colossus-class, among other smaller amenities.
add: Inteq's pilots have been issued a new standard spacesuit.
/:cl:

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(cherry picked from commit 5c91aea55fe298190c0845f2edf23d4564b33a75)
… aswell (#5259)

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As stated. Adds this new beach ruin and also nerfs treasure troves
assault rifle to an SMG. Notable loot would be an f3 drop, dynamic
mission, cm23, some tools and a defib.
<details><summary>Images</summary>
<p>
<img width="2208" height="1728" alt="image"
src="https://github.com/user-attachments/assets/5bf57978-85c6-4db3-a5ba-ab17523ed022"
/>

<img width="2208" height="1728" alt="image"
src="https://github.com/user-attachments/assets/794809b3-3e57-4d30-83b9-094623d8740b"
/>

<img width="1121" height="916" alt="image"
src="https://github.com/user-attachments/assets/6e8d3313-e481-4686-b239-502068f8ee59"
/>

</p>
</details>

one, beaches need more modern ruins. Two, engi and pirate crash were
pretty bad. They had nothing going on really. Also, the assault rifle on
treasure trove was slightly absurd.

:cl:
add: Frontiersman Moat ruin
del: Crashed Engineer, Beach Pirate Crash
balance: assault rifle on treasure trove replaced with an SMG
/:cl:

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---------

Co-authored-by: generalthrax <139387950+generalthrax@users.noreply.github.com>
(cherry picked from commit 886bdfef21d8e2393b8407a02f526790f8bf5c5e)
…extends mission durations by 50% (#5294)

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request process. -->

## About The Pull Request

This PR adds functionality to see how many hours are left to complete a
contract, and not just the modulo of the minutes remaining. This PR also
extends outpost mission timers across the board by 50%.

<img width="572" height="408" align="center" alt="image"
src="https://github.com/user-attachments/assets/f980a7af-af6c-49fc-91ff-73e5a6c7d8ad"
/>

## Why It's Good For The Game

As they are now, the current timers are perfectly sufficient for crews
operating adequately. However, I've noticed that, sometimes, some crews
can run into some bad luck and they can all end up dying. In the time
between their distress call being answered, and them returning to the
outpost, they may find that, rubbing salt into the wound, their mission
timers have run out. This PR aims to address this, and allow more time
in the event of accidents, events, and extended roleplay.

## Changelog

:cl:
add: Added 50% more time to outpost mission contracts
fix: Fixed mission timers not showing how many hours are left in a
contract
/:cl:

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---------

Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit ff541b8a12c9d2890b4e650572d6226263959ec1)
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## About The Pull Request
you have no clue how incredible it feels to add something that only
takes a few minutes and doesn't require system work
touched up regular ears and added two new ones as shown
<img width="712" height="584" alt="image"
src="https://github.com/user-attachments/assets/c001c305-66dd-47e4-9f93-c2416c791af9"
/>

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
why do we even still have this its so pedantic
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added two new Sarathi frills (ears), curved and long
/:cl:

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(cherry picked from commit 1567140c11e93db85f7785be21fe41fda24b027e)
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## About The Pull Request
Sec hailer is reflavored to a generic half mask, also adds it to loadout
so its not literally nowhere.
Species variants include kepi, sarathi and human for the half mask and
kepi and human for the full mask (I had 0 ideas for the sarathi mask)
<img width="1485" height="694" alt="image"
src="https://github.com/user-attachments/assets/86947cd3-0717-43ac-bffc-40287e19b70c"
/>

## Why It's Good For The Game
The old sprites were pretty ass. These should be nicer, and as for the
half mask in loadout, its literally just a reflavored breath mask. Gas
masks as they are now are only valuable with eye protection, which this
has none.

## Changelog

:cl:
add: Gas mask resprite, sec hailer resprite and reflavoring
add: half mask to loadout
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

(cherry picked from commit 63b80211ba497c844503d5cc66f4711be776597e)
## About The Pull Request

https://github.com/user-attachments/assets/7aa0ce96-4ab8-429c-8e27-c91ef3ce269a

You need legs to do it

## Why It's Good For The Game

angry

## Changelog

:cl:
add: stomp emote
/:cl:

(cherry picked from commit a2b5ca9d88a243c4e11fcd3695bfa877245d4fd8)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Adds heels. Compatible with all species
<details>
<img width="1818" height="342" alt="image"
src="https://github.com/user-attachments/assets/bf1cd3e5-91b0-4767-a948-5bcc3ea63828"
/>
<img width="267" height="261" alt="Screenshot 2025-09-10 040610"
src="https://github.com/user-attachments/assets/476ea9d0-f1ea-4ad9-a811-fd051655632c"
/>
<img width="288" height="290" alt="Screenshot 2025-09-10 040905"
src="https://github.com/user-attachments/assets/26c451ba-8fdc-4c38-855f-fda316e985ae"
/>
<img width="379" height="332" alt="Screenshot 2025-09-10 041614"
src="https://github.com/user-attachments/assets/ae6f442a-9197-4b0a-81c6-9303ff5fbdd3"
/>
<img width="260" height="241" alt="Screenshot 2025-09-10 041820"
src="https://github.com/user-attachments/assets/d95a3ebf-fc05-4640-86de-69d78aeaeb3b"
/>
</details>

Original human heel sprites were based on the monkestation heels, but
altered to fit other species/use palettes from shiptest. To be specific,
the item sprites are new, kepori/vox versions are altered.

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Another shoe option that's more formal. Bureaucrats rejoice. Appears in
loadout and in clothing venders.

## Changelog

:cl:
add: Added heels
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

(cherry picked from commit a8ce495420a2fd5629e1450cd46dd7ccec4c4139)
## About The Pull Request

Oops! I forgot to commit the final part of the fix when I made my PR!
This adds a single line to make my fix actually work and to make sprites
show up.

## Why It's Good For The Game

Fixes broken things I introduced

## Changelog

:cl:
fix: Certain NT Vox Sprites now should (actually) have sprites
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

(cherry picked from commit 2df58a8ea5948375ab59fb1f40310f73b2c4185b)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

<img width="536" height="488" alt="image"
src="https://github.com/user-attachments/assets/55648418-4f62-402f-bd9e-b206dcc1a0fb"
/>

## Why It's Good For The Game

the old ones were old. New colors im debating on but as of right now i
think they ultimately mesh better with our sprites

## Changelog

:cl:
add: resprites socks
/:cl:

(cherry picked from commit 31f58be92acc93137d626fda1c9b13b91e6f9d68)
@Ossa88 Ossa88 added DO NOT MERGE Oh. I see. Review Request - Mapper For PR's that require Mapper Review Review Request - Code For PR's that require Code Review Review Request - Lore For PR's that require Lore Review labels Mar 7, 2026
@Ossa88
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Ossa88 commented Mar 7, 2026

So the chem reworking will take me longer... I might even have to start over to make things easier on myself... i already gave myself a headache looking at this.

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Code Change DME Edit DO NOT MERGE Oh. I see. Map Change Review Request - Code For PR's that require Code Review Review Request - Lore For PR's that require Lore Review Review Request - Mapper For PR's that require Mapper Review Ruin Ship Sprites

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