Skip to content

Conversation

@Sellafield
Copy link

No description provided.

MikeJeffers and others added 30 commits January 24, 2021 00:11
…litter-exception

Issue 213: Empty loot in Lootsplitter throws exception
* Add new AdminCommands RelayOpen and RelayClose

This allows for admins to call #relayclose or #relayopen in a #secure chat channel, to "block" the LOGIN attempts from non-admin level accounts.
Small ENERGY_VAMPIRE_CORE_THRESHOLD must be used. Even more charge reduction is possible if the target is also empty.
NPCs start using energy drains immediately.
Prevent client crashes from returning Entitydefaults that are hidden or disabled
Dolzhukov, Viktor and others added 30 commits January 12, 2024 22:33
- Harvesting turrets no more harvesting empty tiles
- Alpha is now safe until both players flagged
…rial turrets

- Fixed issue with industrial turrets don't dsrop loot on disappear
- Turrets don't hate their owner anymore
- Turrets won't shoot flagged enemy on Alphas if their owner isn't flagged
- Minor code cleanup performed
- update actions to use Node.js 20
- update upload-artifact actions to use Node.js 20
[OP-480] Add setup instructions
- transfer of protection against negative points to the ProductionFacility class from Repair class.
- RCU turrets are now can't be spawned in 1km radius near terminals and teleports
- Some code auto-cleanup performed
- When RCU turrets are out of operational range, they will explode
- Landmines now have 15 sec grace period when deployed
- Fixed an issue with RCU being left on field when teleporting using anomalies
- set JoinChannel to protected;
- join character to the terminal chat via TryJoinChannel.
- Admin commands for plants growth will now work not only in server dev mode

Co-authored-by: Dolzhukov, Viktor <u1158088@internal.imsglobal.com>
- Turrets no more fall into murderous rage when owner locks or hurts them

Co-authored-by: Dolzhukov, Viktor <u1158088@internal.imsglobal.com>
* Update CombatAI.cs

- when stopping npc, reset movement to null;
- periodically check primary hostile.

* Update WaypointMovement.cs

- velocity vector in the case of zero length is calculated in the direction of the unit;
- if at the start already at destination, then set Arrived to true.
* Update NuGet.targets

- remove NuGet.exe .

* Update .gitignore

- add nuget.exe .
…lagged players on Alphas if attacker is flagged
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.