Skip to content

A modding tool for Resident Evil: Operation Raccoon City, powered by a proprietary Hexane Engine by Slant Six Games.

License

Notifications You must be signed in to change notification settings

PiMoNFeeD/ORCToolKit

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ORCToolKit

A C# tool that can do a bunch of stuff with Hexane Engine's Resident Evil: Operation Raccoon City files. Everything is based on manually reverse-engineering the game and it's assets.

Created to make modding RE:ORC easier, and improve my C# skills =) (this is the first "proper" application I made on C#).

Capabilities

Consider this a future roadmap :)

Feature ORCToolKit (PC files) ORCToolKit (console files) Other public tools (PC files) Other public tools (console files)
Editing uncompressed SSG archives (i.e. csv archives) ✔️ ✔️ ✔️
Editing compressed SSG archives (i.e. texture and model archives) ✔️ ❌ (unknown compression) ✔️
Editing SSG archives that are both compressed and uncompressed (i.e. cutscene archives) ✔️ ❌ (unknown compression)
Localization editing ✔️ ✔️
SWB2 database editing (things like character stats or mission scripts)
Model viewer ✔️ (see below)
Animation viewer ✔️ (see below)

If you would like to view models or animations, check out my Blender script for that here. It supports a much wider range of models than any other existing tool, and it's the only tool that can read ORC's animations. I plan on integrating it's functionality into this tool in the future.

About

A modding tool for Resident Evil: Operation Raccoon City, powered by a proprietary Hexane Engine by Slant Six Games.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages