Skip to content

3: Units

wasdeilonn edited this page Jan 5, 2026 · 1 revision

Unit Abilities

In addition to the numerous improvement abilities, Polibrary offers some unit abilities as well. These also have custom localizations, but if you don’t like any of the names you can redefine it. To deal with the underscore you must place two in the localization file: "unit_abilities_polib__bounded"

  • polib_crush: "Destroys most improvements upon stepping on them." (Even yours. Will destroy everything unless the improvement is a city, ruin, lighthouse, or has the polib_indestructible ability)

  • polib_rummager: "Collects ruins immediately upon stepping on them." (Without having to wait a turn)

  • polib_blind: "Can't reveal undiscovered tiles."

  • polib_bounded: "Can not leave the territory of the city it was trained in." (Can move outside the city bounds via winning attacks, unless unit also has polib_lazy)

  • polib_homesick: "Can not leave the territory of the tribe it was trained in." (Works similar to polib_bounded, can ’teleport’ between cities if movement speed allows)

  • polib_lazy: "Does not move to the tile of the defeated unit after combat."

  • polib_demotivate: "When killed, the attacker does not move to the tile the unit was killed on."

  • polib_agent: ”Can only train this unit inside enemy territory” (Cut polytopia ability recoded, the AI LOVES doing this if the unit is cheap. They will go absolutely nuts. I recommend pairing it with independent)

  • polib_scary: "Units attacked by this unit can't attack next turn." (They can still move)

  • polib_loyal: "This unit can not be converted." (Press F for Ai-Mo)

  • polib_cantembark: This unit can not embark or move onto water.

Custom Unit Effects

work in progress, not yet implemented. probably 2.2

-wasd_

Clone this wiki locally