Releases: PommeMC/Client
Releases · PommeMC/Client
Release list
client-v0.1.1+26.2
What's Changed
- Terrain/entity culling, Hi-Z occlusion, distance fog by @Purdze in #283
- add client-side placement prediction for simple blocks by @Purdze in #295
- implement leaf litter rendering by @Purdze in #294
- Fix multiplayer player skins by @Collin-Budrick in #301
- add framerate limit and menu throttle by @Purdze in #296
- server list padding by @Purdze in #298
- Add chunk loader benchmark by @Purdze in #300
- Fix FOV bugs by @Purdze in #297
- Port more things to actions system, add controller rumble. by @colonthreeing in #272
- Fix button edge bleed at small window sizes by @Purdze in #302
- update readme by @Purdze in #304
- Update README.md by @Purdze in #307
- chore(deps): bump log from 0.4.32 to 0.4.33 by @dependabot[bot] in #308
- chore(deps): bump time from 0.3.49 to 0.3.51 by @dependabot[bot] in #309
- chore(deps): bump uuid from 1.23.3 to 1.23.4 by @dependabot[bot] in #310
- Fix see-through leaves by @Purdze in #305
- Send selected hotbar slot to server so placed blocks persist by @Purdze in #306
- fix collisions by @Purdze in #311
- Underwater fog tint and translucent water by @Purdze in #312
- Ping servers lazily as their rows draw instead of at boot by @Purdze in #313
- Silence rodio DeviceSink drop warning by @Purdze in #315
- Port standing sign model to 26.2 by @Purdze in #314
New Contributors
- @Collin-Budrick made their first contribution in #301
Full Changelog: client-v0.1.0+26.2...client-v0.1.1+26.2
launcher-v0.1.0
ci: keep latest badge on launcher, not client releases (#293)
client-v0.1.0+26.2
ci: keep latest badge on launcher, not client releases (#293)