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title = "Getting Started"
title = "Overview"
weight = 1
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The ProPixelizer package includes a number of things to achieve perfect pixelisation in your game.

- A [ProPixelizerUberShader](@/technical_details/ubershader/index.md) which provides control over pixelisation, color grading, outlines, cel shading and more.
- A [ShaderGraph SubTarget](@/using_propixelizer/using_shadergraph/index.md) and examples if you want to create your own shaders.
- The [ProPixelizerCamera](@/using_propixelizer/camera_setup/index.md) MonoBehavior for controlling ProPixelizer's pixelisation.
- Easy methods to [Remove Pixel Creep](@/using_propixelizer/eliminate_pixel_creep/index.md) to create crisp looking 3D pixel art.
- Custom tools for creating your own [dither patterns and color palettes](@/using_propixelizer/palette_tools/index.md), and [stepped animations](@/using_propixelizer/stepped_animation/index.md).
- A [ShaderGraph SubTarget](@/usage/shadergraph/index.md) and examples if you want to create your own shaders.
- The [ProPixelizerCamera](@/usage/camera_setup/index.md) MonoBehavior for controlling ProPixelizer's pixelisation.
- Easy methods to [Remove Pixel Creep](@/usage/eliminate_pixel_creep/index.md) to create crisp looking 3D pixel art.
- Custom tools for creating your own [dither patterns and color palettes](@/usage/palette_tools/index.md), and [stepped animations](@/usage/stepped_animation/index.md).

If you need help please do contact me for support:
- via email, elliot.bentine@gmail.com
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title = "ShaderGraph Support"
weight = 6
slug = "shadergraph"
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Do you want to make your own shaders using ProPixelizer? No problem! ProPixelizer v2.0 introduces the `ProPixelizer SubTarget` for ShaderGraph, which lets you author your own pixelated shaders easily within ShaderGraph. You use the SubTarget the same as a URP Lit master node; simply add your surface inputs, and ProPixelizer will handle all pixelisation, dithering, outlining, cel shading and color grading for you.
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