Porting over Floof/pirate layering system to fix tail clipping#695
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Kingofblades47 wants to merge 6 commits intoProjectOmu:masterfrom
Open
Porting over Floof/pirate layering system to fix tail clipping#695Kingofblades47 wants to merge 6 commits intoProjectOmu:masterfrom
Kingofblades47 wants to merge 6 commits intoProjectOmu:masterfrom
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RSI Diff Bot; head commit 31f87b6 merging into 22d66f5 Resources/Textures/_DV/Mobs/Customization/Vulpkanin/tail_markings.rsi
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About the PR
Ported over Floof's marking layering system along with some changes made by Pirate station which is a goob branch. Applied system to current Vulpkanin and the tails I saw with the issue to show proof of concept.
Why / Balance
To fix the look of pixels clipping through skirts from tails.
Technical details
Heavily modifies ApplyMarking in HumanoidAppearanceSystems.
Adds two DataFields into MarkingPrototype to be used in the makrings yaml files for layering and colorlinks.
Adds a check in MarkingPicker to see if two markings are attached via ColorLinks and if so copy the main's color onto the child's.
Setup baseline tail infront of body and behind for the species that I saw and were compatable.
Modified Vulpkanin markings yml and uploaded corrected marking images to work as proof of concept since doing all species and all tails at once is going to be a slog.
Media
Requirements
Breaking changes
It all but replaces the function in Humanoid Appearance Systems, so if something is an issue it would be a connection in there probably.
Changelog
🆑
Added floof marking system
Updated noticable Vulp tails to show it works