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Headless client now waits for objects to spawn like a real client doe…#1741

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Josh-Larson merged 4 commits intoProjectSWGCore:masterfrom
madsboddum:wait-for-objects
Jan 11, 2025
Merged

Headless client now waits for objects to spawn like a real client doe…#1741
Josh-Larson merged 4 commits intoProjectSWGCore:masterfrom
madsboddum:wait-for-objects

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…s, before sending CmdSceneReady

This increases the robustness of awareness-based tests, as two characters created simultaneously were pretty much never aware of each other before the testing logic began.

@madsboddum madsboddum self-assigned this Jan 11, 2025
@madsboddum madsboddum marked this pull request as draft January 11, 2025 15:42
…s, before sending CmdSceneReady

This increases the robustness of awareness-based tests, as two characters created simultaneously were pretty much never aware of each other before the testing logic began.
@madsboddum madsboddum force-pushed the wait-for-objects branch 2 times, most recently from b16092e to 019439a Compare January 11, 2025 15:55
…ferentPlanet by having character1 wait for character2 to be removed from awareness before trying to /tip
@madsboddum madsboddum marked this pull request as ready for review January 11, 2025 19:50
@Josh-Larson Josh-Larson merged commit 29a07fb into ProjectSWGCore:master Jan 11, 2025
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