Headless client now waits for objects to spawn like a real client doe…#1741
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Josh-Larson merged 4 commits intoProjectSWGCore:masterfrom Jan 11, 2025
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…s, before sending CmdSceneReady This increases the robustness of awareness-based tests, as two characters created simultaneously were pretty much never aware of each other before the testing logic began.
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…ferentPlanet by having character1 wait for character2 to be removed from awareness before trying to /tip
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Josh-Larson
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Jan 11, 2025
src/test/java/com/projectswg/holocore/test/resources/GenericPlayer.java
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…s, before sending CmdSceneReady
This increases the robustness of awareness-based tests, as two characters created simultaneously were pretty much never aware of each other before the testing logic began.