Releases: QuantumApprentice/msk2bmpGUI
beta-v1.4.0
Massive refactor of the image loading and saving sections.
Exporting tiles still needs a bit of work, but the main process should work for at least one set at a time.
Can now export PNG images from FRMs (still working on animated PNGs and GIFs).
When auto-exporting tiles this tool will automatically create the necessary folders and files to get them to show up in the mapper (including proto (.pro) files). Next release will automatically extract the original file from the Fallout 2 master.DAT file if the file doesn't already exist and/or if the user indicates that's what they want.
Dropped tinyfiledialogs in favor of ImDialogs for now.
This should also crash a lot less often.
beta-v1.3.0
Release v1.3.0
Removed SDL dependencies
Switched to STB
Fixed animation conversion from sequential frames to FRM
Windows x64 release beta-1.2.1
This is the Windows release of this modding tool.
Has a couple of minor bugfixes from the last linux version (will be updating the linux version to include those fixes soon).
Linux release beta-v1.2.0
This is the Linux release, a Windows release should be up in a few days.
Added the ability to make town map tiles and export them directly to the mapper
(under Fallout 2/data/art/tiles/).
Exporting to the mapper also creates a pattern file
(under Fallout 2/data/proto/tiles/PATTERNS/).
Which means currently these two directories need to exist or the program will crash.
You can export tiles to an arbitrary folder without crashing, simply select "No" when the Auto/Manual dialog box pops up.
Q's Beta Fallout Image Editor
First Beta Release!
Now going out for possible testing I hope.
Now supports OpenGL, loading, editing and exporting MSK files (including splitting a larger image into tiles),
the color cycling has been fixed and now shows up when editing, can turn alpha color matching off (on by default, and doesn't have a color picker yet, that's something I want to add in the next release), editing paint brush is only square, but is resizable (will add more options in next release), and can also load an image/FRM and an MSK at the same time for those who want to create an MSK boundary for their over-world map directly.
Still have a bunch of stuff I want to add in, including drag and drop files, more editing options, exporting as GIF, accessing multiple FRM frames, maybe even importing GIFs, and a bunch of other stuff.
Anyway, here's the release, enjoy!
Feedback is welcome! :)
first official alpha release
Still working on stuff, but the bulk of what is here runs without crashing or significant memory leaks.