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Soccer Mod v1.5.26

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@github-actions github-actions released this 06 Mar 15:53

1.5.26

New

  • Stats Sync: Optional module to push stats to a remote API (soccer-stats server) in real-time via ripext HTTP
  • Syncs player connections, round stats, MVP/MOTM awards, and match counts alongside local DB writes
  • Full sync option to push entire local database to remote (Admin > Settings > Stats & Ranking > Stats Sync)
  • Admin menu to configure API URL, API key, and enable/disable sync

Soccer Mod v1.5.25

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@github-actions github-actions released this 06 Mar 14:40

1.5.25

Fixes

  • Ready check system fix: Removed static re-entrancy guard in ReadyCheckEnd that could permanently block the function if an error occurred mid-execution
  • Client 0 safety: Fixed MatchStart and MatchUnpause crashing when called with client index 0 (from ready check system) due to %N format specifier requiring a valid client

Soccer Mod v1.5.24

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@github-actions github-actions released this 05 Mar 21:23

1.5.24

New

  • Pick order choice: Knife fight winner can choose to pick first or second. Toggle in Admin > Settings > Match Settings > Pick Order Choice (default OFF)

Soccer Mod v1.5.23

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@github-actions github-actions released this 05 Mar 21:15

1.5.23

New

  • Point Values admin menu: Configure ranking points for all 12 actions (goal, assist, save, etc.) from Admin > Settings > Stats & Ranking > Point Values

Soccer Mod v1.5.22

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@github-actions github-actions released this 05 Mar 00:50

1.5.22

Fixes

  • Fix training balls passing through walls: Training spawn ball and personal cannon ball now named "ballon" so map invisible walls filter them correctly. Ownership tracked via m_iHammerID instead of unique targetnames.

Soccer Mod v1.5.21

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@github-actions github-actions released this 24 Feb 01:31

1.5.21

Fixes

  • Fix forfeit threshold menu item: Buffer too small for menu item ID, causing vote threshold option to silently close

Soccer Mod v1.5.20

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@github-actions github-actions released this 24 Feb 01:25

1.5.20

New

  • Team-only forfeit vote: New toggle sends the vote only to the forfeiting team instead of all players
  • Configurable vote threshold: Set the percentage needed to pass (default 50%, was hardcoded 66%)
  • Configurable forfeit cooldown: Set cooldown between votes in seconds (default 450s, was hardcoded to half period length)
  • Forfeit records match result: Forfeits now save stats, show top 3, and send Discord notification like a normal match end

Soccer Mod v1.5.19

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@github-actions github-actions released this 21 Feb 02:07

1.5.19

New

  • Match Time submenu in Referee menu: Set match clock to any time or jump to any period mid-match
  • Sprint toggle in Gameplay Settings: Admins can now enable/disable sprint from the admin menu

Fixes

  • Fix sprint re-enabling itself: Sprint was force-enabled after cap abort/reset even when disabled in config

Soccer Mod v1.5.18

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@github-actions github-actions released this 21 Feb 01:36

1.5.18

Fixes

  • Fix sprint re-enabling itself: Sprint was force-enabled after cap abort/reset even when disabled in config (tempSprint defaulted to true)

New

  • Sprint toggle in Gameplay Settings: Admins can now enable/disable sprint from the admin menu

Soccer Mod v1.5.17

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@github-actions github-actions released this 20 Feb 02:20

1.5.17

New

  • Team rosters in Match Start embed: Discord notification now shows both team lineups side by side