0.13.0 - Shardstones - #729
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No longer triggers off secondary sources of damage such as ooze bombs, and reflect damage.
* init fix for non-users (OrianaVenture#112) * Condensed duplicate minimap code and fixed pins not showing on start. * NRE safeguard for loot roller * Release Prep * Feature: Tempering - New Asset Bundle "temperbundle" - New UI attached to Hildir merchant - Added TMP Pro font data to Font Manager - Full controller support - Added some configs to control difficulty of tempering using Binding to cfg file - Modified Magic Item class to contain "TemperedEffectIndices" - Modified pip function to display tempered effects - GetPip added into MagicItem class Allows users to temper their magic items for a cost, to improve their stats. --------- Co-authored-by: MidnightsFX <MidnightsFX@users.noreply.github.com> Co-authored-by: OrianaVenture <107574865+OrianaVenture@users.noreply.github.com>
* Epic Loot - Icon Updates * Epic Loot - Updated store tiles Plus exported photoshop files so I can edit these in the future without Fireworks * allow the forge to be unlocked with boss kills unlock next * starting on shard effects * moder ice shard * more wip shard effects * more bugfixes and wip updates * Shard image updates, more shard functionality. Project formatting. * prepare for unityLib merge * WIP - merge EpiclootUnityLib into main assembly. Starting replacement of generic interfaces. * merged unityLib, fixed UI active updates for tabs. * temp, prepare for temper merge * shardstones beta wip * adrenaline bat fixes * cleanup more unity things, shardstone improvements * Add missing API references for adrenaline * Config file upgrade process WIP * remove BOM from configs * Fix shard effect selection based on item type data * socketing modes * update shared resources * Red and Yellow shard balance work * Fader icon ideas, Red,Yellow,Blue shard balancing * balancing, and shard function reworks. Fixes fishing Luck * many shard fixes and refactors for balance * fix for utf8 stripping * Shield shardeffects (#21) * Shield Shardstone effects WIP * XP gain from Block Day Night * Yay * Yay? --------- Co-authored-by: Lesliechan201@gmail.com <Lesliechan201@gmail.com> * unique effects rotated out. * Leslie shardstones (#22) * Shield Shardstone effects WIP * XP gain from Block Day Night * Yay * Yay? * WIP. * csproj and sln * Adds: Pink, Peach, Dark Red, Dark Purple, Purple, and Light Green Shardstone effects. --------- Co-authored-by: Lesliechan201@gmail.com <Lesliechan201@gmail.com> * starting cleanup * fix build * shardstone conversion configuration * Two unique shards, config ordering, lootdrop for shards. * resistance verbiage update * Leslie shardstones (#23) * Shield Shardstone effects WIP * XP gain from Block Day Night * Yay * Yay? * WIP. * csproj and sln * Adds: Pink, Peach, Dark Red, Dark Purple, Purple, and Light Green Shardstone effects. * Gold Shardstone Shield effect ChanceToStaggerOnBlock * Adds Grey and Gold Shield Shardstone effects * merge EpicLoot.cs * add back deleted files DamageInRadius, ModifyBlock * shardstone featureset mostly complete. Po * readme updates * bugfixes and localization fixes * API updates to support common use cases. Fix for spawning chests/bounties in ward radius. * update API changelog * API improvements, icon crafting item list fixes * readme setup for thunderstore publishing, shardstone wiki entry --------- Co-authored-by: Randy Knapp <randy.bravo2@gmail.com> Co-authored-by: Lesliechan201@gmail.com <Lesliechan201@gmail.com>
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