This is a rougelite game I've been intermittently working on over the course of my undergrad. I'm taking a little break from it to work on some projects that are more closely related to my interests but I plan to come back to it eventually. I did put this project up on the Aggie Coding Club to try to bring in people who can help me but the turnout wasn't great, nor were the people who were supposed to help me lead it.
high-priority goals (advanced): Create framework for player and enemy behavior Enemies and weapons Items behavior Some kind of gameplay
In the meantime (intermediate): Audio, music, art
To be done later: Level generation