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Releases: RetroAchievements/RAIntegration

RAIntegration 1.4.2

31 Mar 16:10

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  • fix popups not showing up for local leaderboards
  • fix merging of locally modified published assets during load
  • improve performance when there are hundreds of active achievements

RAIntegration 1.4.1

24 Mar 17:20

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For players:

  • Don't automatically enable unofficial achievements when toggling hardcore mode
  • Improve performance loading games with achievements for large collections

For developers:

  • Support for defining custom memory ranges
  • Add filter to unknown game dialog
  • Tooltips for value comparisons will try to show the matching value subclause from the address note
  • Tooltips for bit reads will try to show the matching bit subclause from the address note
  • Tooltips for address offsets within a ranged note will now display in hex
  • Tooltips are now restricted to 25 lines to prevent flashing when they exceed the screen height
  • Missing code note warnings are now immediately revalidated when notes are modified
  • Validation warnings now have severity so more important errors are reported first
  • Improved performance exporting large search results
  • Improved warning when using {recall} in a PauseIf condition where Remember is not part of the PauseIf logic
  • Ctrl+Click on editable cell will no longer deselect the cell before opening the editor
  • [float 32-bit] note annotation will now be classified as float instead of 32-bit
  • Removing all conditions from the start/submit/cancel sections of a leaderboard will mark it as invalid instead of ignoring the change
  • Fix UI not updating when loading a save state while paused when using rc_client_external
  • Fix Pause on Trigger not activating when using rc_client_external
  • Fix deadlock trying to show Paused on Trigger/Change dialog from non-UI thread
  • Fix assertion error activating many achievements at once while not paused
  • Fix New Field button on Pointer Inspector dialog always being disabled
  • Fix clone achievement not cloning achievement type
  • Fix indirect bookmark size change not being persisted between sessions
  • Fix frozen indirect float BE being written as non-BE float
  • Fix exception trying to show tooltip for {recall} without Remember
  • Fix infinite loop processing "Remember {recall}" with no modifiers
  • Fix warning about conflicting conditions when comparing an indirect address to its delta
  • Fix warning about reset with no hit targets if hit target is in the middle of an AndNext chain
  • Fix warning about sum of values exceeding size of last value

Framework:

  • x64 build now generates an RA_Integration-x64.dll instead of just a x64 build of RA_Integration.dll
  • Start moving non-UI code to DevKit library
  • Move global string functions into ra::util::String static class

RAIntegration 1.4.0

09 Oct 15:21

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For players:

  • Support for multi-set (once enabled on the server)
  • Fix user image not updating when name changes

For developers:

  • Support for multi-set (once enabled on the server)
  • New Pointer Inspector dialog (allows browsing pointed-at data and easier modification of pointer notes)
  • Support for multiple levels of indirection in condition tooltips for pointer chains
  • Add tooltip for recall value in condition list
  • Ability to bookmark pointer chains
  • New bookmarks will attempt to select hex/dec based on information in associated note (when available)
  • Attempting to open a tool window that is already open will bring it in front of other already open tool windows
  • Support for aligned searches for floats/doubles
  • Pressing F2 in bookmark window opens the text field for the bookmark description
  • Disable Delete All button when viewing local assets
  • Allow memory modifications without a loaded game
  • Expanded memory map for SNES and SegaCD
  • Double clicking address in code notes window will now also open memory inspector if it's not already open
  • Fix crash activating leaderboard without filling in all conditions
  • Fix crash toggling Track as % on new achievement
  • Fix conflict warnings for conditions in chains (following AddSource/AndNext/OrNext)
  • Fix ResetIf being highlighted if it's true, but part of an AndNext chain that isn't true

Framework:

  • Ability to dispatch memory reads to frame processing loop instead of within the context of
    the UI action that triggered the read
  • Asset Editor conditions list is now virtualized - this should improve performance when large achievement
    is open while emulator is running as items not in current scroll window don't need to be updated
  • Support for NES -> FDS split

RAIntegration 1.3.1

28 Aug 13:47

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For players:

  • Report issue dialog redirects to website to leverage new guided issue feature
  • Fix leaderboard popups displaying when position is set to None.
  • Fix friends list appearing empty
  • Fix crash viewing recent games list if it contains a large number of not-so-recent games

For developers:

  • Add modulus operator (%), addition operator (+), and subtraction operator (-)
  • Add Remember flag and Recall data type
  • Add Pause button to memory bookmarks window
  • Add import button to memory viewer to start a new search using data from an export
  • Move Pointer Finder out of "Open All" subsection of menu
  • Ability to increment/decrement value at cursor in memory viewer using numpad +/-
  • Attempt to re-queue uploads that fail with 429 Too Many Requests
  • Fix memory display when total exposed memory is not a multiple of 16.
  • Fix deadlock using tools in RAMeka
  • Fix crash narrowing search after excluding results
  • Fix crash reverting active published achievement when open in editor
  • Fix crash trying to publish achievement with no conditions
  • Fix achievement type dropdown not updating hen resetting achievement
  • Fix target value visibility not updating when changing condition flag

Framework:

  • Raise RC_CLIENT_RAINTEGRATION_EVENT_MENU_CHANGED rc_client_raintegration event when login status changes
  • Support for client-side hashing when using rc_client_raintegration

RAIntegration 1.3.0

17 Apr 14:58
45d57fb

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For players:

  • Show softcore score at login and in overlay when hardcore is disabled
  • Show rarity in achievement popups (new sound for very rare unlocks - overlay/rareunlock.wav)
  • New collapsible subheaders in overlay
  • Show progression/win/missable indicators in overlay

For developers:

  • Add ASCII display to memory viewer (when wide enough)
  • Support for Float BE data type
  • Support for Double32/Double32 BE data types
  • Support for marking achievement types (Missable/Progression/Win)
  • Support for Seconds as Minutes leaderboard format
  • Support for new leaderboard formats (Tens/Hundreds/Thousands/Fixed1/Fixed2/Fixed3/Unsigned)
  • Improved support for following single-level indirect notes
  • Don't show unknown game dialog when switching discs previously selected for compatibility testing
  • Add warning about using ResetIf with a hit target of 1
  • Prevent attempt to publish modified rich presence
  • Fix conditions disappearing when toggling decimal while in an invalid state
  • Fix count reporting 1 match when pointer finder doesn't find any matches

Framework:

  • Several thread safety improvements
  • Convert internal runtime to rc_client (allow more logic to be managed the same as in other clients)
  • Export functions for loading dll through rc_client

RAIntegration 1.2.1

26 Jul 01:32
c080e54

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  • Add 32-bit BE memory viewer size
  • Report error when code note update fails
  • Show "Too Many Requests" instead of "JSON Parse Error"
  • Allow modifying operators to be selected for measured condition in leaderboard value
  • Fix crash when Progress Indicator is updated when modifying memory while overlay is open
  • Fix crash if Progress Indicator is updated from a background thread
  • Fix indirect note addresses being skipped when using keyboard up to go to previous address
  • Fix crash selecting a folder from the Overlay Settings dialog
  • Fix crash selecting leaderboard value with alt groups after manually deactivating and reactivating leaderboard
  • Fix AddHits chain total being 0 after switching between alt groups

RAIntegration 1.2.0

28 Mar 20:48
36c10c3

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For players:

  • Multiple active leaderboards with the same value definition will only show one tracker
  • Added progress indicator widget
    • Whenever a measured achievement's progress changes, shows that progress onscreen for a couple of seconds

For developers:

  • Add pointer finder dialog
    • Allows users to identify important memory across multiple save states and have the tool attempt to locate
      any values that differ by the offsets between states.
    • Does not directly handle multiple levels of pointers, but the process can be repeated once a nested pointer
      is found at multiple addresses.
  • Add aligned search types for 16-bit BE and 32-bit BE
  • Change wording on achievement unlock popup for local and modified achievements
  • Double-clicking address in bookmarks window will now open inspector if its not already open
  • Indirect note fields are now readonly, instead of disabled
  • Fix character input in grid editors when integrated with WinForms (BizHawk)
  • Fix deadlock canceling publish notes
  • Fix crash typing in memory viewer when cursor is offscreen
  • Fix warning about memory addresses when core doesn't expose all regions
  • Fix serialization of new leaderboard values using old format
  • Fix intermittent flicker of memory view when moving to/from addresses with local notes
  • Fix calculations using floats in SubSource
  • Fix popups remaining open after emulator indicates game was closed
  • Warn when using echo/mirror/kernel RAM
  • Warn about redundancy between MeasuredIf and non-MeasuredIf conditions

RAIntegration 1.1.0

15 Nov 21:29

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  • Support for indirect code notes (code notes derived from a note on a pointer)
    If the first line of a code note contains the keyword "pointer", then any following line that starts with a plus (no indent) immediately followed by a number (hexadecimal [0x prefix] or decimal, no whitespace) is treated as an indirect code note. After the number, any number of whitespace characters and/or a single non-alphanumeric character separate the indirect note from the offset. Following lines that don't start with a plus are also considered part of the indirect note. Some examples are shown here.
  • Support for local code notes
    • Allows making temporary notes while trying to narrow down addresses
    • Fixes loss of note-in-progress if selected address is changed
    • Note modifications are kept locally until published to the server
    • Unpublished notes will appear in red in the code notes window
    • Notes are deleted by reverting (if not published) or by setting to blank and publishing
  • Support for offline development (if the game was previously loaded in online mode)
    • Offline mode is only activated if the server cannot be contacted during login.
      It's not meant to be something a developer can just activate whenever they want.
    • Changes will be saved to local file (XXX-User.txt)
    • Publishing is disabled
    • Achievements unlocked in offline mode will not be sync'ed to the server, and will not be eligible for manual unlocks.
  • Add Open All and Code Notes items to RetroAchievements menu
  • Add MBF32 LE memory size
  • Add BitCount search type
  • Add XOR (^) AddSource/SubSource modifier
  • Add ASCII as selectable size in bookmarks window
  • Add warning when serialized size exceeds limit
  • Add Export button to search results
  • Automatically change asset filter to local if local assets exist and no published assets exist
  • Changed points field on achievement editor to dropdown
  • Allow Invert to be selected for non-value logic
  • Allow rich presence monitor to be resized
  • Fix app title being updated on login/logout when not using RA_UpdateAppTitle
  • Fix search results being cleared when switching between disks of a multi-disk game
  • Fix crash enabling highlights without a loaded asset
  • Fix comparison against initial values for aligned searches
  • Fix redundancy warning between trigger and non-trigger conditions
  • Fix decoding of denormalized floats (values where exponent is 2^-127)

RAIntegration 1.0.4

12 May 22:50
72ea374

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  • fix client ignoring server-modified rich presence script
  • fix exception pressing New button with Rich Presence filter selected
  • prevent saving achievement in invalid state when using Save All
  • add _RA_InstallMemoryBankBlockReader export

RAIntegration 1.0.3

06 May 01:36

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  • add rich presence to asset list
  • remember previously selected game for Test Compatibility feature
  • relax trigger validation when pasting
  • show Inspecting Memory (instead of Developing Achievements) in rich presence if no local or core assets exist
  • limit 'does not trigger' submissions to five achievements at a time
  • fix issue uploading non-PNG achievement badges
  • fix measured value from hitcount not resetting when paused
  • export _RA_GetPopupMenuItems function as alternative for _RA_CreatePopupMenu for non-WinAPI menuing systems
  • support for non-standard ports when using a custom host