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4 changes: 2 additions & 2 deletions docs/developer-docs/devjam.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,14 +61,14 @@ Check the links here for console-specific guidelines and info:
| 04 | 2024-05-01 - 2024-08-31 | [Arcade](/developer-docs/devjam/4-arcade) | 33 | 80 |
| 05 | 2024-09-01 - 2024-11-30 | [PC-8001/PC-8801](/developer-docs/devjam/5-pc88) | 25 | 40 |
| 06 | 2024-12-01 - 2025-03-16 | [Apple II](/developer-docs/devjam/6-appleii) | 20 | 40 |
| 07 | 2025-04-01 - 2025-06-30 | [Sega CD/32X](/developer-docs/devjam/7-segacd-32x) | TBA | TBA |
| 07 | 2025-04-01 - 2025-06-30 | [Sega CD/32X](/developer-docs/devjam/7-segacd-32x) | 27 | 40 |
| 08 | 2025-07-01 - 2025-09-30 | [MSX](/developer-docs/devjam/8-msx) | TBA | TBA |

## Planned DevJams

Solo Console DevJams:

- 3DO
- MSX
- Famicom Disk System

Multi-Console DevJams:
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15 changes: 14 additions & 1 deletion docs/developer-docs/devjam/7-segacd-32x.md
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Expand Up @@ -30,7 +30,7 @@ While the main goal is to promote a bunch of a sets, there are secondary goals t
_as of 2025-04-01 (start date)_

- Current number of sets:
- Sega CD: 51 (47 licensed, 2 homebrews, 1 hack, and 1 prototypes)
- Sega CD: 51 (47 licensed, 2 homebrews, 1 hack, and 1 prototype)
- Sega 32X: 23 (15 licensed, 2 hacks, 1 homebrew, and 5 prototypes)
- Current number of achievements:
- Sega CD: 2,202 worth 18,483 points
Expand All @@ -39,6 +39,19 @@ _as of 2025-04-01 (start date)_
- Sega CD: 192
- Sega 32X: 172

_as of 2025-06-30 (end date)_

- Current number of sets:
- Sega CD: 79 (75 licensed, 2 homebrews, 1 hack, and 1 prototype)
- Sega 32X: 34 (22 licensed, 4 hacks, 3 homebrews, and 5 prototypes)
- Current number of achievements:
- Sega CD: 2,983 worth 24,289 points
- Sega 32X: 1,118 worth 9,403 points
- Current number of leaderboards:
- Sega CD: 362
- Sega 32X: 263


## See Also

- [Main DevJam Page](/developer-docs/devjam)
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44 changes: 44 additions & 0 deletions docs/developer-docs/devjam/8-msx.md
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# DevJam VIII (MSX)

[[toc]]

## Time and Duration

- Start Date: 2025-07-01
- Launch Date: 2025-09-30

## Point System

Max Earnable Points: 6

This table details earnable points for the MSX DevJam:

| Points | Set Submission |
| :----: | :------------------------------------------------------------: |
| 3 | Licensed Games |
| 3 | Homebrews[^1] |
| 2 | Hacks |
| 2 | Collaborations |
| 2 | Late Submissions (Licensed Games/Homebrews) |
| 1 | Late Submissions (Others) |

[^1]: Tiny games or games on every platform like Snake, Flappy Bird, etc. will not be 3 points.

## Quarterly Goals (WIP)

While the main goal is to promote a bunch of a sets, there are secondary goals that we can work on as a group. If a goal is met, bonus points will be applied _to those who helped reach it_. Goals that are focused on getting the number of sets to a certain number will grant bonus points to everyone who does a set, even after that goal is met. See the MSX goals [here](https://docs.google.com/spreadsheets/d/e/2PACX-1vTTr2fhR-rgTfKTg6h3Mf2vM3O9-jGhmCCniIvDYY0fVNX5Jx9PDwXvju18Mc_pZqojqHia2N4SbfT-/pubhtml).

## Stats

_as of 2025-07-01 (start date)_

- Current number of sets: 53 (35 licensed, 15 homebrew, and 3 unlicensed)
- Current number of achievements: 1,443 worth 11,901 points
- Current number of leaderboards: 186

## See Also

- [Main DevJam Page](/developer-docs/devjam)
- [DevJam Vol. 1 Event Entry](https://retroachievements.org/game/20000)
- [DevJam Vol. 2 Event Entry](https://retroachievements.org/game/30000)
- [DevJam Forum Topic](https://retroachievements.org/viewtopic.php?t=22368)