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Nov 8, 2026
…th, texture sharpness, HUD at edges Fixes: - The program and pipeline tables grow at half load: a full table made the render thread loop forever after about three hours of play (#565). - Writable G-buffer aliases can take the feedback path, and duplicate attachments can be attached once, on RADV wall corruption. Both are opt-in, by environment switch only, for testing on the affected GPUs (#579). - The Settings page background meets the tab bar's line (#578). New: - PrintScreen saves a screenshot during play (#562). - Controls > Vibration strength, 10% to 100% (#563). - Video > Advanced options > Texture sharpness: Default, Sharp, Sharper (#564). - Video > HUD at edges, for screens taller than 16:9 (#558). Tested by playing on Windows and with a hidden start, warp and teleport run: no crash and no errors in the log. Not tested on RADV, nor the HUD at edges on a screen taller than 16:9. Co-authored-by: amekkaoui <47280181+amekkaoui@users.noreply.github.com> Co-authored-by: Daniel Barrios <ing.dbarrios@gmail.com> Co-authored-by: ethanblazkowicz <misscalmm@icloud.com> Co-authored-by: jfpaardoo <juaparpar@alum.us.es> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What this changes
Adds a Texture sharpness choice under Video > Advanced Options (\Default\ / \Sharp\ / \Sharper), allowing players to pull forward mipmap levels on 3D textures for increased clarity on ground, paths, rock faces, and distant geometry.
How it was tested