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30 changes: 28 additions & 2 deletions scripts/game/managers/HudManager.cs
Original file line number Diff line number Diff line change
@@ -1,17 +1,29 @@
using System.Collections.Generic;
using Godot;
using Util;

public partial class HudManager : Node
{
[Export] public Runner Runner;

private List<IUIComponent> components = [];
private readonly List<Sprite3D> modifierIcons = [];
private Sprite3D modifierTemplate;

public void Init()
{
Runner ??= GetParent<Runner>();
components = findAllComponents(this);

modifierTemplate ??= GetNode<Sprite3D>("TemplateModifier");
modifierTemplate.Visible = false;

foreach (var icon in modifierIcons)
{
icon.QueueFree();
}
modifierIcons.Clear();

foreach (var component in components)
{
component.Runner = Runner;
Expand All @@ -21,8 +33,22 @@ public void Init()

public void DisplayModifier(Modifier mod)
{
// TODO: display activated modifiers & clear on Init
GD.Print($"HUD: display {mod.Name}");
Sprite3D icon = (Sprite3D)modifierTemplate.Duplicate();
icon.Texture = Misc.GetModIcon(mod.Name);
icon.Visible = true;
modifierTemplate.GetParent().AddChild(icon);
modifierIcons.Add(icon);
positionModifiers();
}

private void positionModifiers()
{
for (int i = 0; i < modifierIcons.Count; i++)
{
Vector3 pos = modifierTemplate.Position;
pos.X = (i - (modifierIcons.Count - 1) / 2f) * 0.75f;
modifierIcons[i].Position = pos;
}
}

public override void _Process(double delta)
Expand Down
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