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fix(ei-compare): slice-aware agent IDs for stats - #228
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- buffUptimes: pass slice_lo/slice_hi to player_agent_ids() for instance recycling (175 -> 53 FAILs, -70%) - stats: use player_agent_ids(agent, slice_lo, slice_hi) instead of static agent_ids_by_instance for damage/CC/down filtering - rotation: peer gate for 71356/13980, 5780 ICD 900ms (52 -> 49 diffs) Known limitations (deferred): - 6 group diffs: WvW squad detection needs EVTC squad data - 23 stats diffs: downContribution/CC slice matching - 8 rotation: 71356/13980 1st-heal edge cases Signed-off-by: Roland Salardon <r.salardon@gmail.com>
Roddygithub
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August 15, 2026 13:21
…ent test) The slice-aware agent_ids for stats broke the anonymous agent test (test_compare_elite_insights_keeps_first_anonymous_agent_for_shared_instance). Revert to static agent_ids_by_instance for stats; keep buffUptimes fix. Known limitations unchanged: - 23 stats diffs (downContribution/CC) - 6 group diffs (WvW squad detection) - 8 rotation 71356/13980 edge cases Signed-off-by: Roland Salardon <r.salardon@gmail.com>
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Revert stats slice-aware change (broke anonymous agent test). Keep buffUptimes fix from PR #227. Known: 23 stats diffs, 6 group diffs, 8 rotation edge cases.