Small C++/SDL3 2D ray‑tracing / light‑casting demo.
- Keep
main.exeandSDL3.dllin the project root. - Run from a terminal:
.\main.exe- Requires a C++17+ compiler and the SDL3 headers/libs in
include/andlib/.
g++ -std=c++17 -Iinclude -Llib src/main.cpp -lSDL3 -o main.exe- Move mouse: moves the light source
- Close window: exit
