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Releases: RussDev7/CastleForge-ClassicSteveMobs

ClassicSteveMobs v1.0.1 - Configurable Enemy Slot & Texture Extraction Fix

17 May 00:29

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ClassicSteveMobs v1.0.1

Maintenance/update release for ClassicSteveMobs, focused on safer enemy-slot configuration and fixing texture extraction for the blocky Steve mob renderer.

Changes

  • Added configurable enemy type support.
  • Added vanilla-safe enemy type option for testing with existing CMZ enemy enums.
  • Updated default vanilla-safe enemy type guidance to use ZOMBIE_0_0.
  • Added support for friendly config parsing/fallbacks when an invalid enemy type is entered.
  • Fixed embedded Textures/char.png extraction so the texture is written to the correct mod folder.
  • Improved helper comments/summaries around config parsing and clamp utilities.
  • Updated README guidance for enemy type modes and multiplayer safety.

Notes

For full custom/modded-session testing, use:

[EnemyType]
CustomEnemyType      = TREASURE_ZOMBIE
VanillaSafeMode      = false
VanillaSafeEnemyType = ZOMBIE_0_0

ClassicSteveMobs v1.0.0 - Blocky Wandering Mob Test

16 May 22:15

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ClassicSteveMobs v1.0.0

Initial release of ClassicSteveMobs, a CastleForge test mod for CastleMiner Z that adds a blocky, early-Minecraft-inspired wandering Steve-style enemy.

This release focuses on testing custom mob rendering, custom enemy registration, command spawning, and simple randomized wandering behavior using CastleForge/ModLoaderExtensions.

Features

  • Adds a custom blocky Steve-style test enemy.
  • Uses the unused TREASURE_ZOMBIE enemy slot for compatibility testing.
  • Adds /spawnsteve [amount] and /steve [amount] commands.
  • Supports spawning multiple mobs in a square grid layout.
  • Adds randomized wandering movement instead of normal CMZ zombie chasing.
  • Adds configurable jump chance, jump cooldown, turn timing, movement behavior, and render yaw offset.
  • Adds /stevemob reload for config hot-reloading.
  • Includes optional hotkey-based config reload support.

Notes

This is an experimental/test mod intended to help explore custom mobs in CastleMiner Z.
All players should have the mod installed when testing in multiplayer.