Releases: RussDev7/CastleForge-ClassicSteveMobs
Releases · RussDev7/CastleForge-ClassicSteveMobs
ClassicSteveMobs v1.0.1 - Configurable Enemy Slot & Texture Extraction Fix
ClassicSteveMobs v1.0.1
Maintenance/update release for ClassicSteveMobs, focused on safer enemy-slot configuration and fixing texture extraction for the blocky Steve mob renderer.
Changes
- Added configurable enemy type support.
- Added vanilla-safe enemy type option for testing with existing CMZ enemy enums.
- Updated default vanilla-safe enemy type guidance to use
ZOMBIE_0_0. - Added support for friendly config parsing/fallbacks when an invalid enemy type is entered.
- Fixed embedded
Textures/char.pngextraction so the texture is written to the correct mod folder. - Improved helper comments/summaries around config parsing and clamp utilities.
- Updated README guidance for enemy type modes and multiplayer safety.
Notes
For full custom/modded-session testing, use:
[EnemyType]
CustomEnemyType = TREASURE_ZOMBIE
VanillaSafeMode = false
VanillaSafeEnemyType = ZOMBIE_0_0ClassicSteveMobs v1.0.0 - Blocky Wandering Mob Test
ClassicSteveMobs v1.0.0
Initial release of ClassicSteveMobs, a CastleForge test mod for CastleMiner Z that adds a blocky, early-Minecraft-inspired wandering Steve-style enemy.
This release focuses on testing custom mob rendering, custom enemy registration, command spawning, and simple randomized wandering behavior using CastleForge/ModLoaderExtensions.
Features
- Adds a custom blocky Steve-style test enemy.
- Uses the unused
TREASURE_ZOMBIEenemy slot for compatibility testing. - Adds
/spawnsteve [amount]and/steve [amount]commands. - Supports spawning multiple mobs in a square grid layout.
- Adds randomized wandering movement instead of normal CMZ zombie chasing.
- Adds configurable jump chance, jump cooldown, turn timing, movement behavior, and render yaw offset.
- Adds
/stevemob reloadfor config hot-reloading. - Includes optional hotkey-based config reload support.
Notes
This is an experimental/test mod intended to help explore custom mobs in CastleMiner Z.
All players should have the mod installed when testing in multiplayer.