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Releases: RussDev7/CastleForge-CreeperMobs

CreeperMobs v0.0.1 - Initial Creeper Enemy Release

23 May 22:25

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CreeperMobs v0.0.1

Initial release of CreeperMobs, a CastleForge ModLoader gameplay mod that adds configurable creeper-style enemies to CastleMiner Z.

This release introduces a custom blocky creeper mob with chase behavior, fuse timing, explosion support, command spawning, config hot-reload, and optional night-only natural spawning.

Features

  • Adds a custom creeper-style enemy
  • Custom blocky creeper renderer using Textures\creeper.png
  • Chase behavior that primes the creeper when close to the target
  • Configurable fuse timer, defaulting to 1.5 seconds
  • Explosion support with optional block destruction
  • Creeper model hides immediately when detonation begins
  • Optional natural aboveground spawning
  • Night-only natural spawning enabled by default
  • /spawncreeper [amount] command
  • /creeper [amount] command alias
  • /creepermob reload config reload command
  • /creepermob info runtime info command
  • Hot-reloadable INI configuration
  • Configurable enemy stats, spawn chance, fuse behavior, explosion behavior, and rendering scale

Notes

This is an early custom enemy test release. For multiplayer sessions, all clients should install the mod before joining a world where creepers may spawn.

Natural spawning is enabled by default but restricted to nighttime. You can adjust or disable this behavior in:

!Mods\CreeperMobs\CreeperMobs.ini

Requirements

  • CastleMiner Z
  • CastleForge ModLoader
  • ModLoaderExtensions