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66 changes: 1 addition & 65 deletions docs/departments/security_department/chain_of_command.mdx
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Expand Up @@ -27,92 +27,28 @@ Do not contact the Security Chiefs for matters easily solvable by Security Offic

The Security Chief is seen as the Director of the Security Department. They are responsible for maintaining the department’s overall core. The Security Chiefs are also able to promote Security Officers to Security Inspector. The Security Chiefs are chosen by the Overseer of the Security Department. There may only ever be two Security Chiefs at one given time.

### Requirements

In order to be promoted to Security Chief, you must meet the following requirements:

- **Handpicked** by the Security Overseer

## Security Inspector <Highlight color="#0084ff">SC-3</Highlight> _(Max 6)_

Security Inspectors are seen as the core management of the Security Department, primarily overseeing operations carried out by Security Officers, as well as drafting up necessary information to present to the Security Chiefs. Security Inspectors are chosen by the Security Chiefs and are promoted from Security Officers. There may only be seven Security Inspectors at one given time unless overruled by the Overseer of the Security Department.

In order to be promoted to Security Inspector, you must meet the following requirements:

- **3 weeks** as a Security Officer
- Actively contributing to the Security Department’s command team as an Officer
- Have hosted a minimum of 15 trainings
- 5 **Combat Trainings**
- 5 **Standard Trainings**
- 5 **Cadet Orientations**
- Noticed and chosen by the Security Chiefs

## Security Officer <Highlight color="#3dae72">SC-2</Highlight> _(Max 25)_
## Security Officer <Highlight color="#3dae72">SC-2</Highlight> _(Max 20)_

Security Officers are considered the Medium Command of the Security Department. They are responsible for leading on-duty security personnel while on site, and they may be seen as a point of guidance. Security Officers are also responsible for hosting trainings and doing administrative work such as disciplining personnel and handling promotions. There may only be twenty-five Security Officers at any given time.

In order to be promoted to Security Officer, you must meet the following requirements:

- Actively contributing in-game.
- Helpful within the SD discord, maintaining sufficient activity.
- **2 Standard trainings** hosted as a Security Sentry.
- **2 Combat Trainings/Scenario Trainings** hosted as a Security Sentry.
- At least **2 weeks** as a **Security Sentry**.
- Must have the Host role within the SD discord server.
- Handpicked by the Security Inspectors with approval from the Security Chiefs.

## Security Sentry <Highlight color="#3dae72">SC-2</Highlight> _(Max 30)_

Security Sentry is the highest non-command position, and are in-training to become Security Officers. Security Sentry are able to host trainings with supervision, as well as supervise Security Cadets during tests, and authorise them inside the Class D containment zone. They have slightly more authority then a regular guard whilst on-site.

In order to be promoted to Security Sentry, you must meet the following requirements:

- **3 weeks** as a Security Guard.
- **45 hours** in-game in total.
- **1 Standard Training** co-hosted.
- **1 Combat Training/Scenario Training** co-hosted.
- **2 Uproars** attended as Guard.
- **2 backup request/rallies attended** as Guard.
- **1 Red Heron** attended as Guard.
- Utmost Competency, and loyalty to the Security Department.

Once you have completed the first 7 of these, fill out a promotion request in the correct channel and wait patiently. **Security Inspector+** attends to promotion requests for _Guard > Sentry_.

Fair reminder: This rank cannot be easily obtained, reaching the first 7 requirements will not grant you this rank. Only those most competent and dedicated will attain the position.

## Security Guard <Highlight color="#3dae72">SC-2</Highlight>

Security Guards are the 2nd low-ranking position. Security Guards are eligible to co-host trainings hosted by Security Officers. And are still able to apply for the Military Police and Combat Medic Subdivisions as well as contend in SRU Tryouts. Security Guard’s have the same power on-site as Security Sentry, meaning they’re able to supervise Security Cadets during tests, and authorise them inside the Class D containment zone.

In order to be promoted to Security Guard, you must meet the following requirements:

- **2 weeks** as a Security Junior.
- **30 hours in-game** in total.
- **1 Standard Trainings** passed as Junior.
- **2 Combat Training/Scenario Training** passed as Junior.
- **3 Uproars** attended in total.
- **2 backup request/rallies** attended in total.
- **1 Red Heron** attended.
- A written evaluation after completing the above requirements (Junior > Guard Exam)

Once you have completed the first 7 of these, fill out a promotion request in the correct channel and wait patiently.

## Security Junior <Highlight color="#3dae72">SC-2</Highlight>

Security Juniors are considered the third low-ranking position. This position is eligible to apply for the Military Police and Combat Medics subdivisions.

In order to be promoted to Security Junior, you must meet the following requirements;

- **3 days** (72 hours) within the Security Department
- **1 Cadet Orientation** Passed.
- **1 Combat Training/Scenario Training** Passed.
- **1 Standard Training** Passed.
- **3 hours in-game** in total.
- **2 Uproars** attended.
- A written evaluation after completing the above requirements (Cadet > Junior Exam)

Once you have completed the first 6 of these, fill out a promotion request in the correct channel and wait patiently.

## Security Cadet <Highlight color="#adecd0">SC-1</Highlight>

Security Cadets are considered to be the lowest ranking position in the Security Department. Security Cadets must pass a Cadet Orientation in order to go in-game in the Security Department team.

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Again with the ":::", specificially :::Warning looks weird.

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3 changes: 2 additions & 1 deletion docs/departments/security_department/hostages.md
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Expand Up @@ -4,7 +4,8 @@ title: Hostages
---

:::tip

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Remove ":::tip" and ":::"

It is recommended that all Security personnel read through this document: [Universal Hostage Regulations](https://docs.google.com/document/d/1YCqalO9oKiLLo4120kiJqFB3SFPMUA6cd2AXHrp3GSM/edit)
It is recommended that all Security personnel read through this document: [Universal Hostage Regulations]
(https://docs.google.com/document/d/1DrnAEcUAkOTaK3xupDz-ADeKz7XXRhOQChxyecFswIM/edit?usp=sharing)
:::

One way for Class D personnel to cause havoc around the site is by taking facility personnel as hostages and putting combatives on their toes to find a way to successfully rescue them. Usually Class D will attempt to negotiate with combatives to gain something from said hostages.

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":::caution" to be removed

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80 changes: 11 additions & 69 deletions docs/departments/security_department/installation_defense.md
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Expand Up @@ -17,8 +17,6 @@ Security personnel guarding the Main Guard Line should only be focused on Class

If the glass is broken in the observation windows, you are required to call in a member of the Engineering & Technical Services department.

If you found yourself still confused by said positions. This link will provide you a much more physical interpretation plus more positions not just in the inner CDC itself.

### Solitary Usage

Solitary Usage
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Make this more cohesive, order it based on punishments.

Expand All @@ -27,59 +25,26 @@ Security personnel ranking Junior and above are given Zipties in order to detain
| Offence | Punishment |
| ------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------ |
| Firing a weapon/Using a makeshift knife | Strike |
| Taking hostages | **Instant Solitary** |
| Attempted or successful termination of a Civil _Security Class 4_ | **Instant Solitary** |
| Attempting to free other Class D from solitary or from detainment | ** Instant Solitary** |
| Using SCP-034 on Combative Command or Foundation Command members | ** Instant Solitary** |
| Taking hostages | **Instant Solitary**
|
| Attempted or successful termination of a Civil _Security Class 4_ | **Instant Solitary**
|
| Attempting to free other Class D from solitary or from detainment | ** Instant Solitary** |
| Using SCP-034 on Combative Command or Foundation Command members | ** Instant Solitary** |
| Attempting to access restricted areas | Strike |
| Entering the Solitary Zone | Strike |
| Entering the Class E Cells | Strike |
| Entering Security access doors/hallways | Strike |
| Angering SCPs | **Instant Solitary** |
| Angering SCPs | **Instant Solitary**
|
| Escaping Omicron | Strike after Termination |
| Any form of civil department duties, involving requesting Class-Ds, has been interrupted two or more times, whether or not it’s the same CD | **Instant Solitary** |

### Strikes

A Class-D may accumulate up to a total of three strikes before they are designated for solitary confinement (“DFSC”). After their time in solitary confinement is over, their strikes reset.

If they commit an infraction that is an automatic DFSC, all other strikes are voided.

:::note

**Format for strikes:** “/e [CLASS-D] - #(number of strikes)”

**Format for logging SC on radio:** “/e [CLASS-D] SC’ed until XX:XX”

:::
| Any form of civil department duties, involving requesting Class-Ds, has been interrupted two or more times, whether or not it’s the same CD | **Instant Solitary**
|

### Solitary Confinement Evasion

If a Class-D is put into solitary confinement and then leaves, that is not classed as evasion. If they rejoin before their time in solitary confinement is over, they will be put back into solitary confinement upon rejoining the game. If this predicament does come upon you, you are allowed to report them with valid proof to an SC-4 and above.

### Riot Foam Usage

The riot foam is another added form of defense within the inner parts of omicron, specifically the inner parts of CDC. Used by security personnel to easily subdue and weaken any possible Class-D rioters that are caught in the foam.

The following is a set of restrictions placed to ensure the usage of this feature is monitored and not abused by any member of the security department.

:::info

**Personnel allowed to initiate the riot foam:**

- **SD** > _Security Guard_ and above
- **SRU** > _Response Operative_ and above
- **MP** > _Constable_ and above
- **CM** > _Specialized Field Medic_ and above

**Riot Foam Criteria:** _(any of)_

- **5+** Class-D’s actively rioting
- **Multiple Class-D’s** have been reported _attempting escape_
- **Uproar, and** current security personnel are unable to take back the _inner CDC_
- Ordered by any **MTF Field Agent+** or **Security Inspector+**

:::

### Uproar

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What's with the ":::", it looks weird on finished product.

Expand All @@ -101,27 +66,6 @@ During Uproar, security personnel should provide support to any Security Respons

Uproar must be called off once all escaped Class D and rioters inside Site Omicron have been terminated. A lockdown must be called after Uproars that have lasted at least 10 minutes and only after they have ended, not during.

### Bio Chemistry Assistance

In collaboration between SD and ScD (Specifically the biochemistry sub-division)
ScD have lent their support by giving access to authorized security personnel to request their assistance via giving chemical compounds that aim to improve the physical attributes of security personnel. From movement speed, jump height, and etc.

Only the following personnel are allowed to request for Chemists assistance:

- **SD** > _Security Guard_ and above
- **SRU** > _Response Operative_ and above
- **MP** > _Constable_ and above
- **CM** > _Field Medic_ and above

Following are a set of regulations and restrictions when it comes to requesting the Biochemistry sub-division:

- The Highest ranking SD personnel has priority over the Bio Chemistry Assistance.
- Only request if there is an active uproar. _(5-10 minutes have passed)_
- Authorized by an **Officer+**
- Juggernauts are **NOT ALLOWED** to consume any of the compounds.
- Only **once every uproar** situation per security personnel.
- Only **one effect** is to be administered for every security personnel

### Lockdown

The Omicron lockdown closes all cell doors and prohibits Class D from exiting their cells. To enable a lockdown, there must be at least 1 Security member in each tower’s control room.
Expand Down Expand Up @@ -176,9 +120,7 @@ Base Security Department operatives are **NOT allowed** within Site Epsilon with

---

Site Phi is the primary personnel facility. Most civil departments are located within this site. Typically, Security Cadets should be stationed at this Site and should primarily focus on guarding the monorail entrance and the Site’s main entry door or exterior staircase. Site Phi holds a lot of civils rooms such as AD spawn, Foundation Personnel spawn, CWO spawn, MD spawn and Breach Shelter.

At least 1 Security Cadet should be guarding Site Phi at any given time. If there are more than 1 Security Cadet stationed at Site Phi, other cadets may head to Site Omicron.
Site Phi is the primary personnel facility. Most civil departments are located within this site. Typically, Military Police should be stationed at this Site and should primarily focus on guarding the monorail entrance and the Site’s main entry door or exterior staircase. Site Phi holds a lot of civils rooms such as AD spawn, Foundation Personnel spawn, CWO spawn, MD spawn and Breach Shelter.

There is another extension of Site Phi located across the road from the MP checkpoint. This extension holds the Research Wing along with E&Ts Wing. Within the research wing you may locate the Clean Room and within the E&Ts Wing you may locate the generators and E&Ts spawn.

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6 changes: 0 additions & 6 deletions docs/departments/security_department/raid_procedures.md
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Expand Up @@ -7,9 +7,3 @@ A raid is a unique joint external affair, hosted by the **Department of Diplomat

During a raid, Class-Ds are allowed to be pushed back to the yellow line within the inner CDC, leading towards the CDs cells. Occasionally, MTF may request the sub-divisions to assist at Site Epsilon, CM assisting with healing, avoiding to get shot. During raids, _base SD are to head to Site Phi_ stationing within the Site, protecting it within the formations shown in the document below;
Guard and above may be authorized to Omicron if the party is primarily attacking the site.

[Phi Raid Positioning](https://docs.google.com/document/d/1mbD5fsDQWM8Rtly_ce42cN1825vY9gW_AtZFwPttb6o/edit)

:::caution
If you want to even _think_ of attending a raid, you **must read the Raid Handbook:** [SCPF - Raid Handbook](https://docs.google.com/document/d/1d8UC_Fu2tOkmox5mXtHfYOnA0HhJods9X4mQZHvE21A/edit)
:::
13 changes: 0 additions & 13 deletions docs/departments/security_department/recontainment.md

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18 changes: 0 additions & 18 deletions docs/departments/security_department/roll_call.md

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9 changes: 5 additions & 4 deletions docs/departments/security_department/termination_criteria.md
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Expand Up @@ -7,10 +7,11 @@ title: Termination Criteria

Foundation personnel should **not** be terminated unless at least one of the following criteria have been met:

1. They have been **declared rogue** and are **terminating other personnel**
2. They are **interfering with recontainment**
3. They are **infected by an SCP**
4. C-9 and _test escorts are authorized to kill SC-0s_ who impede a test after **1 verbal warning**.
1. They have been **declared rogue** and are **terminating other personnel**.
2. They are **interfering with recontainment**.
3. They are **infected by an SCP**.
4. You're acting in **self defense**.
5. C-9 and _test escorts are authorized to kill SC-0s_ who impede a test after **1 verbal warning**.

### Class D Personnel

Expand Down