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Sprint 9
Gaëtan Schwartz (@gaetschwartz) (Scrum Master)
This week, I implemented the matchmaking UI, as well as coordinated with Adam to make everything work together. I also implemented Safety Check, as well as worked on refactoring the codebase to fix issues mentionned in the code review.
Adam Narozniak (@adam-narozniak)
I have been working on online game support. Firstly on the whole part though I had trouble working on the matchmaking (queue etc.), finally Gaetan provided that part of the code and I wrote the process excluding the queuing. Had troubles due to one function and manually testing and deleting the files on the firebase which was loborous.
Silvio Müller (@aladin6060)
This week I still was working on the testing of ML-pipeline. Not everything is tested so far but I reached a limit of what we can do. I spent a lot of time on it but did not make that good of progress. Gaetan helped me to debug smaller problems. We decided that we would merge this pull request this week and if somebody has time he could improve the testing in a new task.
Bhargav Venugopal (@bhvrgav)
This week I managed to complete everything I wanted to. I managed to find what was causing the problem with the tests last week and also implemented the UI and models for sending, receiving and accepting/rejecting a friend request. I also refactored how the data was being fetched with help from Leonardo. I started working very early and also worked more than 8 hours to make sure I have something to merge. However, again, to my frustration, now I had tests failing because the view was not loading fast enough for the tests to be performed correctly. So I only have 6/15 tests that were passing. I am really frustrated about not being able to merge it yet again. However, I hope you recognize the work done on my branch. If you have any suggestion or clues as to how I can get my tests to pass, I would greatly appreciate it.
Leonardo Pennino (@leonardopennino)
These weeks I've continued working on the "create game rules" feature that however has revealed to be more painful than what I expected because generating elements at runtime and keeping a nice layout has proven hard. While that is still not ready I also worked on fixing a bug that caused the app not to load for almost everyone (it got stuck at the boarding page). In the meantime I also added a new feature on TicTacToe which allows to play locally but more important I completely refactored how the fragment were managed in order to comply with android navigation best practices. Also in these weeks I helped @bhvrgav to understand how the caching , fetching from Firebase and Testing with local repository works.
Jinglun Pan (@panadax)
For this sprint, I committed and merged 3 PRs(#111, #116, #118): Fixed the deprecated android extensions, optimized the stats page and add mode filter for stats page and leader board page. Since I was infected Covid this week, I did not go through enough code review. For next sprint, I think I might make effort on Demo video.