fix(levels): fit industrial/forge props (no moss/cathedral leftovers) - #5
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Use Kenney beams/metal and dry rubble on level05/08/10, and give forge its own industrial parallax instead of castle interior stained glass.
Use Kenney beams/metal and dry rubble on level05/08/10, and give forge its own industrial parallax instead of castle interior stained glass.
Use Kenney beams/metal and dry rubble on level05/08/10, and give forge its own industrial parallax instead of castle interior stained glass. (scripts/levels/chapters/level10_layout.gd)
Use Kenney beams/metal and dry rubble on level05/08/10, and give forge its own industrial parallax instead of castle interior stained glass. (scripts/levels/chapters/level08_layout.gd)
Use Kenney beams/metal and dry rubble on level05/08/10, and give forge its own industrial parallax instead of castle interior stained glass. (scripts/levels/chapters/level05_layout.gd)
Use Kenney beams/metal and dry rubble on level05/08/10, and give forge its own industrial parallax instead of castle interior stained glass. Add industrial DECOR keys (beam, metal, dry rubble).
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Problem
CASTLE_INTERIOR(stained glass), clashing with the cathedral theme.Fix
chapter_layout.gd:beam,beam_bolts,beam_narrow,metal_panel,rubble_dry/rubble_dry_b/rubble_dry_c,slab,plate.stoneskin.Files changed
scripts/levels/theme_backdrop.gdscripts/levels/chapter_layout.gdscripts/levels/chapters/level05_layout.gdscripts/levels/chapters/level08_layout.gdscripts/levels/chapters/level10_layout.gd