Fix HeadCrab Jump Attack - #16
Open
dooeex wants to merge 1 commit into
Open
Conversation
dooeex
force-pushed
the
headcrab-jump-attack-fix
branch
from
July 25, 2026 15:02
8e55525 to
7a4fd7f
Compare
dooeex
force-pushed
the
headcrab-jump-attack-fix
branch
from
July 25, 2026 15:20
7a4fd7f to
d300c93
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This change adds support for a special entity flag (
hd_jump_target_worldcenter) that allows Headcrabs to useWorldSpaceCenter()instead ofEyePosition()when selecting a jump target.This fixes cases where certain low-profile entities are difficult or impossible for Headcrabs to hit because the default target position is too low or unavailable.
P.S. This flag is not enabled on any entities by default. It is intended to be assigned only to specific entities that require this behavior (for example: Teleporters, Control Points, Barricades, Mountable Turrets, etc.).