Systems-trained. Product-driven. Currently turning restaurant chaos into code.
Epitech Nantes student (Promo 2028) with 90+ repos spanning low-level C, multiplayer game engines in C++, functional programming in Haskell, and full-stack web development. Now channeling all of that into building a production SaaS.
Currently building Soka — a restaurant management platform with QR-code ordering, real-time kitchen displays, AI-powered chat, split payments, and loyalty programs.
| Project | Description | Stack |
|---|---|---|
| Soka | Restaurant management SaaS — orders, payments, loyalty, real-time kitchen | Node.js, Express, MongoDB, React |
| Korus | Student union management platform | Python, TypeScript |
| BDE Site | Student association website | Elixir, Phoenix |
| R-Type | Multiplayer arcade shoot'em up — networked ECS game engine | C++, SFML, UDP |
| Jam-Illusion | Game jam project | C++ |
| Fork-omatic | IoT project — firmware + web dashboard | Python, JavaScript |
| Raytracer | 3D ray tracing engine with plugin architecture | C++ |
| Arcade | Multi-library retro game platform with dynamic lib loading | C++ |
| Corewar | Virtual machine & champion assembler | C |
| Gomoku | AI player using min-max with alpha-beta pruning | Python |
| Area | IFTTT-like automation platform | Python |
| Whanos | Automated CI/CD — detects language, builds & deploys containers | Docker, Shell, Jenkins |
| MyRPG | 2D RPG game with quests, inventory, and combat | C, CSFML |
| MyFTP | RFC-compliant FTP server | C |
🍽️ Building real-time order tracking with SSE + Redis pub/sub
🏗️ Architecting multi-tenant RBAC with 30+ granular permissions
🤖 Integrating Google Gemini AI with function calling for restaurant chat
🎮 Shipped a networked multiplayer R-Type with ECS architecture
🔬 Built a Gomoku AI that plays competitive-level games

