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Installation Guide
Welcome to the TerraPrime Installation Guide. Follow these steps to integrate TerraPrime into your Unreal Engine 5.4 project, enabling you to start creating breathtaking landscapes with ease.
Before proceeding with the installation of TerraPrime, ensure you meet the following requirements:
- Unreal Engine 5.4 or later installed on your system.
- Git installed on your machine (if you choose to clone the repository).
- A basic understanding of Unreal Engine project structure and plugin management.
TerraPrime can be installed in your project in two primary ways: by cloning it as a Git submodule or by downloading and manually adding it. Choose the method that best fits your workflow.
This method is ideal if you're familiar with Git and manage your project in a Git repository. It allows for easy updates and version control of the TerraPrime plugin.
- Open a Terminal or Command Prompt.
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Navigate to your project's root directory where the
.uprojectfile is located.
cd path/to/your/project
- Execute the following command to add TerraPrime as a Git submodule to your project:
git submodule add https://github.com/OrchidIsle/TerraPrime.git Plugins/TerraPrime
- Initialize and update the submodule to ensure you have the latest version of TerraPrime:
git submodule update --init --recursive
- Restart Unreal Engine and open your project. Unreal Engine should automatically detect the new plugin and compile it if necessary.
This method is straightforward and does not require Git. It's suitable if you prefer a simple drag-and-drop approach or are not using version control.
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Navigate to the TerraPrime GitHub repository:
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Download the repository as a ZIP file by clicking the
Codebutton and selectingDownload ZIP. -
Extract the ZIP file to a location of your choice.
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Copy the extracted TerraPrime folder to your project's
Pluginsdirectory. If thePluginsdirectory does not exist, create it at the root of your project directory, alongside the.uprojectfile. -
Restart Unreal Engine and open your project. Unreal Engine will detect the plugin and, if necessary, prompt you to compile it.
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Open your project's
DefaultEngine.inifile: Locate this file in your project'sConfigdirectory. -
Modify Nanite Settings: Add the following lines under
[/Script/Engine.RendererSettings]to enable tessellation with Nanite:
r.Nanite.AllowTessellation=True
r.Nanite.Tessellation=True
- For further customization of Nanite's tessellation, you can adjust
r.Nanite.Tessellationdirectly within the Unreal Engine Console or via script, depending on your project's needs. Note thatr.Nanite.Tessellationis a runtime setting and should be adjusted to match the desired level of detail and performance for your landscapes.
After installing TerraPrime, perform a few quick checks to ensure the plugin is correctly integrated and ready to use:
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Verify Plugin Activation: Go to
Edit -> Pluginsin Unreal Engine, locate TerraPrime in the list, and ensure it is enabled. If not, enable it and restart the editor. -
Accessing TerraPrime Content: In the Unreal Engine Editor, open the Content Browser and navigate to the
Pluginsfolder. If you do not see the TerraPrime content, ensure theShow Plugin Contentoption is enabled in the Content Browser's view options. -
Test the Plugin: Try applying a TerraPrime material to a landscape object to confirm everything is working as expected.
- Compilation Errors: If you encounter errors during compilation, verify that you're using a compatible version of Unreal Engine and that all prerequisites are met.
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Plugin Not Detected: Ensure the TerraPrime folder is correctly placed within the
Pluginsdirectory of your project and that you have restarted Unreal Engine after installation.
You're now ready to start using TerraPrime to create stunning, dynamic landscapes in Unreal Engine. Explore the Usage Guidelines to learn more about leveraging TerraPrime in your projects.
For further assistance, feedback, or to contribute to the TerraPrime project, please visit the Support and Feedback section of our wiki.
Happy landscape designing with TerraPrime!