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Surface Splitting and Redrawing #24
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UIDeveloping the technical aspects of the user interface.Developing the technical aspects of the user interface.simulationThe acoustic backend and connections with the pyroomacoustics library.The acoustic backend and connections with the pyroomacoustics library.
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UIDeveloping the technical aspects of the user interface.Developing the technical aspects of the user interface.simulationThe acoustic backend and connections with the pyroomacoustics library.The acoustic backend and connections with the pyroomacoustics library.
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By default, loaded meshes have all individual polygons grouped to form "surfaces". The distinction between surfaces is an angle coefficient that decides where one surfaces ends and another surfaces starts. This is perfect for most cases, but for meshes with curves, this results in large, smoothly-curved sections being grouped into one large surface.
room5.stlandsemi-sphere.stlare great examples of this happening, and it results in users being forced to apply the same texture across the entire curved ceiling.Ideally, users should be able to manually split up surfaces or draw out different surfaces regions. This feature would allow for further customization and simulation of spaces in the application.