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1.2.1 - ServerMod

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@Grover-c13 Grover-c13 released this 09 Feb 13:27
  • 1.2.1 Fix player connect being triggered more than once.
  • Update for this version
  • Added following server name variables:
    --$scp_alive - number of alive SCPS.
    --$scp_start - number of SCPs at start of the round.
    --$scp_counter - prints $scp_alive/$scp_start
    --$scp_dead - number of dead scps.
    --$scp_zombies - current number of zombies.
    --$classd_escape - how many class ds have escaped.
    --$classd_start - the amount of starting class ds.
    --$classd_counter - $classd_escape/$classd_counter.
    --$scientists_escape - The number of scientists to escape so far.
    --$scientists_start - the amount of starting scientists
    --$scientists_counter - $scientists_escape/$scientist_start.
    --$scp_kills - number of people killed by scps.
    --$warhead_detonated - prints ☢ WARHEAD DETONATED ☢ if its gone off.

You can do this sort of stuff with the new variables:
image

Regressions

  • no more 106 cleanup for now.
  • currently none of the null reference fixes i had in the old version are currently in this version.
  • 079 settings still remain and implemented, though they do nothing currently.