1.2.1 - ServerMod
- 1.2.1 Fix player connect being triggered more than once.
- Update for this version
- Added following server name variables:
--$scp_alive - number of alive SCPS.
--$scp_start - number of SCPs at start of the round.
--$scp_counter - prints $scp_alive/$scp_start
--$scp_dead - number of dead scps.
--$scp_zombies - current number of zombies.
--$classd_escape - how many class ds have escaped.
--$classd_start - the amount of starting class ds.
--$classd_counter - $classd_escape/$classd_counter.
--$scientists_escape - The number of scientists to escape so far.
--$scientists_start - the amount of starting scientists
--$scientists_counter - $scientists_escape/$scientist_start.
--$scp_kills - number of people killed by scps.
--$warhead_detonated - prints ☢ WARHEAD DETONATED ☢ if its gone off.
You can do this sort of stuff with the new variables:

Regressions
- no more 106 cleanup for now.
- currently none of the null reference fixes i had in the old version are currently in this version.
- 079 settings still remain and implemented, though they do nothing currently.