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BreakingBread

📱Overview

This project is a Unity C# idle mobile game that serves as a showcase of programming architecture principles, particularly focusing on the application of SOLID principles. The game utilizes third-party packages such as Firebase for backend functionalities, and DoTween for smooth animations.

Breaking.Bread.Idle.Bakery.mp4

🛠️Features

Showcase of SOLID principles in game architecture

IdleBakery exemplifies SOLID principles in its design:

  • Single Responsibility Principle: Core logic resides in managers, separating it from gameplay logic in components.
  • Liskov’s Substitution Principle: Features are divided into subclasses or interfaces, ensuring interchangeable components.
  • Interface Segregation Principle: The interface is designed to be specific to the needs of its clients, avoiding unnecessary dependencies.

Idle gameplay mechanics

  • Upgrade Manager: Holds data about main gameplay features, generating baked goods based on manual or per-tick generation.
  • Research Manager: Amplifies generation through a multiplier or cap on off-screen production.
  • Milestone Manager: Manages current milestones, awarding special currency.

Firebase integration for backend services

  • Config Manager: Utilizes Remote Configuration to fetch values for gameplay managers.
  • Monitor Manager and Analytics Manager: Wrappers for the Crashlytics and Analytics modules.

Smooth animations using DoTween

Editor tools inspect non-MonoBehaviour objects during runtime.

Menu tools for streamlining production workflows.

📋Tech Design Board

Idle Bakery Tech Design

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