Releases: Sinan-Karakaya/R-Type
Releases · Sinan-Karakaya/R-Type
R-Type build 73b7561c7766fd9a129aefb9920620b2dc43d9e5
release48 Update README.md
R-Type build 73b7561c7766fd9a129aefb9920620b2dc43d9e5
nightly-release49 Update README.md
R-Type build 16ecb71786a321defc12cc563e6d16ca83abe3fb
Features
- Network: add TCP support for our protocol #160,#159,#108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #160,#159,#116 (Lucas)
- Network: add PacketEntityUpdate #160,#159,#116 (Lucas)
- Serialize: add updateEntity from json #160,#159,#116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #160,#159,#129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #160,#159,#129 (Lucas)
- editor: add templates for lua files #160,#159,#133 (Sinan)
- RType: refactor logging system #160,#159,#137 (Sinan)
- rtype: crash handler added, waiting for socket send #160,#159,#137 (Sinan)
- crashHandler: send crash reports to server #160,#159,#137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #160,#159,#139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #160,#159,#139 (JasonLAGOUTE)
- Runtime: merge #160,#159,#139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #160,#159,#138 (Lucas)
- CodeEditor: create CodeEditor header file #160,#159,#140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #160,#159,#140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #160,#159,#140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #160,#159,#142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #160,#159,#142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #160,#159,#143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #160,#159,#143 (jovanHillion)
- Runtime: random pitch modifier on play sound #160,#159,#144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #160,#159,#144 (Sinan)
- Client/Server: add projectPath to client and server config #160,#159,#158 (Lucas)
- Runtime: add onStart and onDestroy function #160,#159,#158 (Lucas)
- RType: refactor logging system #160,#159,#158 (Sinan)
- rtype: crash handler added, waiting for socket send #160,#159,#158 (Sinan)
- crashHandler: send crash reports to server #160,#159,#158 (Sinan)
- Runtime: random pitch modifier on play sound #160,#159,#158 (Sinan)
- ./runtime/src/Runtime.cpp: easy but ugly way #160,#159,#158 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #160,[#159](https://git...
R-Type build ca10cb3e1c2253d0e4989db445517dd9a71162e9
Features
- Network: add TCP support for our protocol #159,#108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #159,#116 (Lucas)
- Network: add PacketEntityUpdate #159,#116 (Lucas)
- Serialize: add updateEntity from json #159,#116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #159,#129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #159,#129 (Lucas)
- editor: add templates for lua files #159,#133 (Sinan)
- RType: refactor logging system #159,#137 (Sinan)
- rtype: crash handler added, waiting for socket send #159,#137 (Sinan)
- crashHandler: send crash reports to server #159,#137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #159,#139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #159,#139 (JasonLAGOUTE)
- Runtime: merge #159,#139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #159,#138 (Lucas)
- CodeEditor: create CodeEditor header file #159,#140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #159,#140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #159,#140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #159,#142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #159,#142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #159,#143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #159,#143 (jovanHillion)
- Runtime: random pitch modifier on play sound #159,#144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #159,#144 (Sinan)
- Client/Server: add projectPath to client and server config #158 (Lucas)
- Runtime: add onStart and onDestroy function #158 (Lucas)
- RType: refactor logging system #158 (Sinan)
- rtype: crash handler added, waiting for socket send #158 (Sinan)
- crashHandler: send crash reports to server #158 (Sinan)
- Runtime: random pitch modifier on play sound #158 (Sinan)
- ./runtime/src/Runtime.cpp: easy but ugly way #158 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #158 (jovanHillion)
- editor: replace tabs with spaces #159,#140 (Mathis Le Bonniec)
- template: merge #159,#152 (JasonLAGOUTE)
- template: merge #159,#152 (JasonLAGOUTE)
- CrashUtils: stacktrace #148 (Sinan)
- ./: add starflied and sinusoidal movement for patapata behaviour #158 (jovanHillion)
- Runtime: add support for solo games #159,#154 (Lucas)
- Runtime: add text component and support for this component in editor #155 (Lucas)
- Runtime: add text component and support for this component in editor (#155) #155 (Lucas Dupont)
- Runtime: add possibility to disable some system #157 ([Lucas](https://github.com...
R-Type build 71b11752627ec3cadfb5a8f8413742a312750346
Features
- Network: add TCP support for our protocol #108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #116 (Lucas)
- Network: add PacketEntityUpdate #116 (Lucas)
- Serialize: add updateEntity from json #116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #129 (Lucas)
- editor: add templates for lua files #133 (Sinan)
- RType: refactor logging system #137 (Sinan)
- rtype: crash handler added, waiting for socket send #137 (Sinan)
- crashHandler: send crash reports to server #137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: merge #139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #138 (Lucas)
- CodeEditor: create CodeEditor header file #140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #143 (jovanHillion)
- Runtime: random pitch modifier on play sound #144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #144 (Sinan)
- editor: replace tabs with spaces #140 (Mathis Le Bonniec)
- template: merge #152 (JasonLAGOUTE)
- template: merge #152 (JasonLAGOUTE)
- CrashUtils: stacktrace #148 (Sinan)
- Runtime: add support for solo games #154 (Lucas)
- Runtime: add text component and support for this component in editor #155 (Lucas)
- Runtime: add text component and support for this component in editor (#155) #155 (Lucas Dupont)
- Runtime: add possibility to disable some system #157 (Lucas)
- Runtime: add possibility to disable some system (#157) #157 (Lucas Dupont)
Bug Fixes
- Network: fix #97 #107 (Lucas)
- Serializer: build error #124 (Sinan)
- Serializer: bad merge #124 (Sinan)
- ServerNetworkHandler: add entityId to call of onEntityMove lua function #128 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger #135 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger (#135) #135 (Lucas Dupont)
- crashUtils: return type of handler for linux #137 (Sinan)
- editor: build #137 (Sinan)
- crashUtils: build #137 (Sinan)
- ServerNetworkHandler: try to fix segv from server #141 (Lucas)
- ./runtime/src/Runtime.cpp: fix error for loading tables #149 (jovanHillion)
- ./runtime/src/Runtime.cpp: fix error for loading tables (#149) #149 (Jovan)
- CodeEditor: remove tabs replacement #150 (Mathis Le Bonniec)
- CodeEditor: remove tabs replacement (#150) #150 (Mathis Le Bonniec)
- logs: Remove logger class :( not reliable at all #151 (Sinan-Karakaya)
- logs: Remove logger class :( not reliable at all (#151) [#...
R-Type build a1bd572919757e57fabb0be86af9eccfe83a56f2
Features
- Network: add TCP support for our protocol #108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #116 (Lucas)
- Network: add PacketEntityUpdate #116 (Lucas)
- Serialize: add updateEntity from json #116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #129 (Lucas)
- editor: add templates for lua files #133 (Sinan)
- RType: refactor logging system #137 (Sinan)
- rtype: crash handler added, waiting for socket send #137 (Sinan)
- crashHandler: send crash reports to server #137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: merge #139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #138 (Lucas)
- CodeEditor: create CodeEditor header file #140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #143 (jovanHillion)
- Runtime: random pitch modifier on play sound #144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #144 (Sinan)
- editor: replace tabs with spaces #140 (Mathis Le Bonniec)
- template: merge #152 (JasonLAGOUTE)
- template: merge #152 (JasonLAGOUTE)
- CrashUtils: stacktrace #148 (Sinan)
- Runtime: add support for solo games #154 (Lucas)
- Runtime: add text component and support for this component in editor #155 (Lucas)
- Runtime: add text component and support for this component in editor (#155) #155 (Lucas Dupont)
Bug Fixes
- Network: fix #97 #107 (Lucas)
- Serializer: build error #124 (Sinan)
- Serializer: bad merge #124 (Sinan)
- ServerNetworkHandler: add entityId to call of onEntityMove lua function #128 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger #135 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger (#135) #135 (Lucas Dupont)
- crashUtils: return type of handler for linux #137 (Sinan)
- editor: build #137 (Sinan)
- crashUtils: build #137 (Sinan)
- ServerNetworkHandler: try to fix segv from server #141 (Lucas)
- ./runtime/src/Runtime.cpp: fix error for loading tables #149 (jovanHillion)
- ./runtime/src/Runtime.cpp: fix error for loading tables (#149) #149 (Jovan)
- CodeEditor: remove tabs replacement #150 (Mathis Le Bonniec)
- CodeEditor: remove tabs replacement (#150) #150 (Mathis Le Bonniec)
- logs: Remove logger class :( not reliable at all #151 (Sinan-Karakaya)
- logs: Remove logger class :( not reliable at all (#151) #151 (Sinan)
- PhysicSystem: remove velocity update if no useGravity #154 (Lucas)
- Events: fix events implementation to call all onEvent func...
R-Type build 64438c1a3787eb8deb685f0235bd4cb0e6b1a9bc
Features
- Network: add TCP support for our protocol #108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #116 (Lucas)
- Network: add PacketEntityUpdate #116 (Lucas)
- Serialize: add updateEntity from json #116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #129 (Lucas)
- editor: add templates for lua files #133 (Sinan)
- RType: refactor logging system #137 (Sinan)
- rtype: crash handler added, waiting for socket send #137 (Sinan)
- crashHandler: send crash reports to server #137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: merge #139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #138 (Lucas)
- CodeEditor: create CodeEditor header file #140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #143 (jovanHillion)
- Runtime: random pitch modifier on play sound #144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #144 (Sinan)
- editor: replace tabs with spaces #140 (Mathis Le Bonniec)
- template: merge #152 (JasonLAGOUTE)
- template: merge #152 (JasonLAGOUTE)
- CrashUtils: stacktrace #148 (Sinan)
- Runtime: add support for solo games #154 (Lucas)
- Runtime: add text component and support for this component in editor #155 (Lucas)
- Runtime: add text component and support for this component in editor (#155) #155 (Lucas Dupont)
Bug Fixes
- Network: fix #97 #107 (Lucas)
- Serializer: build error #124 (Sinan)
- Serializer: bad merge #124 (Sinan)
- ServerNetworkHandler: add entityId to call of onEntityMove lua function #128 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger #135 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger (#135) #135 (Lucas Dupont)
- crashUtils: return type of handler for linux #137 (Sinan)
- editor: build #137 (Sinan)
- crashUtils: build #137 (Sinan)
- ServerNetworkHandler: try to fix segv from server #141 (Lucas)
- ./runtime/src/Runtime.cpp: fix error for loading tables #149 (jovanHillion)
- ./runtime/src/Runtime.cpp: fix error for loading tables (#149) #149 (Jovan)
- CodeEditor: remove tabs replacement #150 (Mathis Le Bonniec)
- CodeEditor: remove tabs replacement (#150) #150 (Mathis Le Bonniec)
- logs: Remove logger class :( not reliable at all #151 (Sinan-Karakaya)
- logs: Remove logger class :( not reliable at all (#151) #151 (Sinan)
- PhysicSystem: remove velocity update if no useGravity #154 (Lucas)
Documentation
- rfc-42656: update rfc to be compliant wi...
R-Type build 8506d6989c75de9b8f6383703789b1558f95f376
Features
- Network: add TCP support for our protocol #148,#156,#108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #148,#156,#116 (Lucas)
- Network: add PacketEntityUpdate #148,#156,#116 (Lucas)
- Serialize: add updateEntity from json #148,#156,#116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #148,#156,#129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #148,#156,#129 (Lucas)
- editor: add templates for lua files #148,#156,#133 (Sinan)
- RType: refactor logging system #148,#156,#137 (Sinan)
- rtype: crash handler added, waiting for socket send #148,#156,#137 (Sinan)
- crashHandler: send crash reports to server #148,#156,#137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #148,#156,#139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #148,#156,#139 (JasonLAGOUTE)
- Runtime: merge #148,#156,#139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #148,#156,#138 (Lucas)
- CodeEditor: create CodeEditor header file #148,#156,#140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #148,#156,#140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #148,#156,#140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #148,#156,#142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #148,#156,#142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #148,#156,#143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #148,#156,#143 (jovanHillion)
- Runtime: random pitch modifier on play sound #148,#156,#144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #148,#156,#144 (Sinan)
- editor: replace tabs with spaces #148,#156,#140 (Mathis Le Bonniec)
- template: merge #148,#156,#152 (JasonLAGOUTE)
- template: merge #148,#156,#152 (JasonLAGOUTE)
- Runtime: add support for solo games #148,#156,#154 (Lucas)
- Runtime: add text component and support for this component in editor #148,#156,#155 (Lucas)
- Runtime: add text component and support for this component in editor (#155) #148,#156,#155 (Lucas Dupont)
Bug Fixes
R-Type build 4ffe971ee2bc6cd58eba1866a38166dd6a938128
Features
- Network: add TCP support for our protocol #148,#108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #148,#116 (Lucas)
- Network: add PacketEntityUpdate #148,#116 (Lucas)
- Serialize: add updateEntity from json #148,#116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #148,#129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #148,#129 (Lucas)
- editor: add templates for lua files #148,#133 (Sinan)
- RType: refactor logging system #148,#137 (Sinan)
- rtype: crash handler added, waiting for socket send #148,#137 (Sinan)
- crashHandler: send crash reports to server #148,#137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: merge #139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #148,#138 (Lucas)
- CodeEditor: create CodeEditor header file #148,#140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #148,#140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #148,#140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #148,#142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #148,#142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #148,#143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #148,#143 (jovanHillion)
- Runtime: random pitch modifier on play sound #148,#144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #148,#144 (Sinan)
- editor: replace tabs with spaces #148,#140 (Mathis Le Bonniec)
- template: merge #152 (JasonLAGOUTE)
- template: merge #152 (JasonLAGOUTE)
- Runtime: add support for solo games #154 (Lucas)
Bug Fixes
- Network: fix #97 #148,#107 (Lucas)
- Serializer: build error #148,#124 (Sinan)
- Serializer: bad merge #148,#124 (Sinan)
- ServerNetworkHandler: add entityId to call of onEntityMove lua function #148,#128 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger #148,#135 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger (#135) #148,#135 (Lucas Dupont)
- crashUtils: return type of handler for linux #148,#137 (Sinan)
- editor: build #148,#137 (Sinan)
- crashUtils: build #148,#137 (Sinan)
- ServerNetworkHandler: try to fix segv from server #148,#141 (Lucas)
- ./runtime/src/Runtime.cpp: fix error for loading tables #148,#149 (jovanHillion)
- ./runtime/src/Runtime.cpp: fix error for loading tables (#149) #148,#149 ([Jovan]...
R-Type build bce57ce9b68d45d82a570f9c294424f818c6e925
Features
- Network: add TCP support for our protocol #148,#108 (Lucas)
- Runtime: implement sendInputToServer to avoid specific and useless packets #148,#116 (Lucas)
- Network: add PacketEntityUpdate #148,#116 (Lucas)
- Serialize: add updateEntity from json #148,#116 (Lucas)
- Inspector: add box of collision visible or not with checkbox in collisionBox #148,#129 (JasonLAGOUTE)
- Editor: add checkbox to hide/show collision box #148,#129 (Lucas)
- editor: add templates for lua files #148,#133 (Sinan)
- RType: refactor logging system #148,#137 (Sinan)
- rtype: crash handler added, waiting for socket send #148,#137 (Sinan)
- crashHandler: send crash reports to server #148,#137 (Sinan)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: add triggerEvent && onEvent for scripting #139 (JasonLAGOUTE)
- Runtime: merge #139 (JasonLAGOUTE)
- Client/Server: add projectPath to client and server config #148,#138 (Lucas)
- CodeEditor: create CodeEditor header file #148,#140 (Mathis Le Bonniec)
- CodeEditor: setup editor window #148,#140 (Mathis Le Bonniec)
- CodeEditor: files are now saved #148,#140 (Mathis Le Bonniec)
- Runtime: add onStart and onDestroy function #148,#142 (Lucas)
- Runtime: add onStart and onDestroy function (#142) #148,#142 (Jovan)
- ./runtime/src/Runtime.cpp: easy but ugly way #148,#143 (jovanHillion)
- .//r-type-game/assets/: test variable implementation #148,#143 (jovanHillion)
- Runtime: random pitch modifier on play sound #148,#144 (Sinan)
- Runtime: random pitch modifier on play sound (#144) #148,#144 (Sinan)
- editor: replace tabs with spaces #148,#140 (Mathis Le Bonniec)
- template: merge #152 (JasonLAGOUTE)
- template: merge #152 (JasonLAGOUTE)
Bug Fixes
- Network: fix #97 #148,#107 (Lucas)
- Serializer: build error #148,#124 (Sinan)
- Serializer: bad merge #148,#124 (Sinan)
- ServerNetworkHandler: add entityId to call of onEntityMove lua function #148,#128 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger #148,#135 (Lucas)
- ServerNetworkHandler: remove onEntityMove trigger (#135) #148,#135 (Lucas Dupont)
- crashUtils: return type of handler for linux #148,#137 (Sinan)
- editor: build #148,#137 (Sinan)
- crashUtils: build #148,#137 (Sinan)
- ServerNetworkHandler: try to fix segv from server #148,#141 (Lucas)
- ./runtime/src/Runtime.cpp: fix error for loading tables #148,#149 (jovanHillion)
- ./runtime/src/Runtime.cpp: fix error for loading tables (#149) #148,#149 (Jovan)
- CodeEditor: remove tabs replacement #148,[#150](h...