Update l4d_consistent_escaperoute#924
Merged
SirPlease merged 2 commits intoSirPlease:masterfrom Feb 14, 2026
Merged
Conversation
160020c to
9e6c993
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The main idea changes as investigated that nav path build should produce the same result given same start and goal area.
Therefore, instead of saving/restoring all areas only once every round, it now makes sure that the start area provided for pathing will NOT change due to the alternating in survivor positioning, which is the start area will always be at where the first "info_survivor_position" entity is.
Fix:
Change: