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Update l4d_consistent_escaperoute#924

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SirPlease merged 2 commits intoSirPlease:masterfrom
jensewe:l4d_consistent_escaperoute
Feb 14, 2026
Merged

Update l4d_consistent_escaperoute#924
SirPlease merged 2 commits intoSirPlease:masterfrom
jensewe:l4d_consistent_escaperoute

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@jensewe jensewe commented Feb 14, 2026

The main idea changes as investigated that nav path build should produce the same result given same start and goal area.
Therefore, instead of saving/restoring all areas only once every round, it now makes sure that the start area provided for pathing will NOT change due to the alternating in survivor positioning, which is the start area will always be at where the first "info_survivor_position" entity is.

Fix:

  • Attempt to fix some cases where flow is still mismatched between halves, which is probably caused by path locking/unlocking.

Change:

  • No longer depends on "left4dhooks", but requires Source Scramble and DHooks now.

@jensewe jensewe force-pushed the l4d_consistent_escaperoute branch from 160020c to 9e6c993 Compare February 14, 2026 14:44
@SirPlease SirPlease merged commit 28218d0 into SirPlease:master Feb 14, 2026
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2 participants