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✨ Blender add-on: draw strings of low-poly, game-ready fairy lights on any surface. For Unity & VRChat.

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✨ Auto Fairy Lights

Draw strings of low-poly, game-ready fairy lights on any surface in Blender.

Sketch a line with Blender's Draw tool — right onto roofs, trees, fences, walls — and Auto Fairy Lights turns the stroke into a wire full of glowing bulbs. Built for game and VRChat workflows: tiny tri counts, clean material slots, and per-bulb shader data baked into UV2.

Part of the Auto family by Sketch494 — see also Auto Bake and Auto Standee.

Hero

Install

Blender 4.2+ (extension): drag auto_fairy_lights-1.0.0-extension.zip into Blender, or Edit > Preferences > Get Extensions > Install from Disk.

Blender 3.6 – 4.1 (legacy add-on): Edit > Preferences > Add-ons > Install, pick auto_fairy_lights-1.0.0.zip, enable Auto Fairy Lights.

Panel lives in the 3D Viewport sidebar (N) → Fairy Lights tab.

Use

  1. Click ✏ Draw Light String — you're dropped into the curve Draw tool with surface snapping on.
  2. Sketch your string. Multiple strokes are fine (each becomes its own strand in the same set).
  3. Click ✓ Finish & Generate. Done — wire + bulbs, ready to tweak.
  4. Change spacing / size / shape / colors and hit Regenerate anytime. The drawn curve stays editable.
  5. Make Export Ready, then export FBX (or glTF) for Unity / VRChat.

Also works on existing geometry: select any curve or Grease Pencil object and hit Generate on Selected (GPv2 and GPv3 both supported).

Low poly by design

Bulb shape Tris per bulb
Octa 8
Round 20
Teardrop 20
Globe 80

Optional sockets add 12 tris per bulb. Wire is a 3/4/6-sided tube with adjustable segment length. The panel shows a live bulb + triangle count so you always know your budget. A 10 m string of teardrops at default density lands around 2k tris.

Made for Unity / VRChat shaders

The glow is its own material slot — separate from the wire — so you can recolor it or swap in any shader without touching the rest:

  • FairyLights_Wire — the cable
  • FairyLights_Glow — single-color mode
  • FairyLights_Glow_1 … _6 — multi-color mode (one slot per color, alternating along the string)

Baked per-bulb data for custom shader effects:

  • UV2.x — normalized position along the strand (0→1). Drive chase / marquee patterns.
  • UV2.y — stable random per bulb. Drive twinkle / blink offsets.
  • Vertex color (BulbColor) — the bulb's color. Run rainbow strings on a single material if you prefer.

Example twinkle in shader-speak: emission *= 0.5 + 0.5 * sin(_Time.y * 4 + uv2.y * 6.2831)

Blender-side rendering

Bulbs use plain Emission materials — enable Bloom (Eevee) or a Glare node (Cycles compositor) and they light up beautifully. Every preview image in this repo was generated with the add-on and rendered in Cycles.

Compatibility

Tested headless on Blender 3.6.23, 4.2.22, and 5.1.2 — 40/40 automated checks green on each, including FBX/glTF export and Grease Pencil conversion (GPv2 + GPv3).

License

MIT © Sketch494

About

✨ Blender add-on: draw strings of low-poly, game-ready fairy lights on any surface. For Unity & VRChat.

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