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59 changes: 54 additions & 5 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,23 +1,43 @@
# Unity .gitignore Template
# Source: https://github.com/github/gitignore/blob/main/Unity.gitignore
# Last synced: 2025-12-18
# License: CC0-1.0
#
# This template is maintained from the github/gitignore repository
# and distributed under Creative Commons Zero v1.0 Universal license.

# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log

# By default unity supports Blender asset imports, *.blend1 blender files do not need to be committed to version control.
*.blend1
*.blend1.meta

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user

# Visual Studio cache directory
.vs/
Expand Down Expand Up @@ -51,12 +71,41 @@ ExportedObj/
# Unity3D generated file on crash reports
sysinfo.txt

# Mono auto generated files
mono_crash.*

# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app

# Crashlytics generated file
crashlytics-build.properties

# TestRunner generated files
InitTestScene*.unity*

# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*

# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta

# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*

.idea/
config.json*
config.json*
.vscode/
2 changes: 1 addition & 1 deletion Assets/DONT TOUCH.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

12 changes: 6 additions & 6 deletions Assets/DONT TOUCH/CameraAssets/Materials/Glass 1.mat
Original file line number Diff line number Diff line change
Expand Up @@ -37,15 +37,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Glass 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
m_InvalidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
Expand All @@ -60,6 +58,7 @@ Material:
- TransparentDepthPrepass
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -365,3 +364,4 @@ Material:
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
14 changes: 7 additions & 7 deletions Assets/DONT TOUCH/CameraAssets/Materials/camer_b.mat
Original file line number Diff line number Diff line change
Expand Up @@ -8,26 +8,25 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: camer_b
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT
- _HEIGHTMAP
- _MASKMAP
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -510,6 +509,7 @@ Material:
- bumpMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048}
- heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &1329411694071260432
MonoBehaviour:
m_ObjectHideFlags: 11
Expand Down
13 changes: 8 additions & 5 deletions Assets/DONT TOUCH/CameraAssets/Materials/camer_d.mat
Original file line number Diff line number Diff line change
Expand Up @@ -24,22 +24,24 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: camer_d
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -508,6 +510,7 @@ Material:
- bumpMapTexelSize: {r: 0.00048828125, g: 0.00048828125, b: 2048, a: 2048}
- heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &8867678505105543783
MonoBehaviour:
m_ObjectHideFlags: 11
Expand Down
11 changes: 6 additions & 5 deletions Assets/DONT TOUCH/CameraAssets/Materials/glass_a.mat
Original file line number Diff line number Diff line change
Expand Up @@ -24,14 +24,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: glass_a
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
m_InvalidKeywords:
- _DISABLE_SSR_TRANSPARENT
- _ENABLE_FOG_ON_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
Expand All @@ -45,6 +44,7 @@ Material:
- RayTracingPrepass
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -513,6 +513,7 @@ Material:
- bumpMapTexelSize: {r: 1, g: 1, b: 1, a: 1}
- heightMapTexelSize: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6805834641963656517
MonoBehaviour:
m_ObjectHideFlags: 11
Expand Down
14 changes: 7 additions & 7 deletions Assets/DONT TOUCH/CameraAssets/Materials/hcz_off.mat
Original file line number Diff line number Diff line change
Expand Up @@ -37,26 +37,25 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hcz_off
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT
- _EMISSIVE_COLOR_MAP
- _MASKMAP
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -373,3 +372,4 @@ Material:
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
14 changes: 7 additions & 7 deletions Assets/DONT TOUCH/CameraAssets/Materials/mainminicctv_off.mat
Original file line number Diff line number Diff line change
Expand Up @@ -37,26 +37,25 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: mainminicctv_off
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT
- _EMISSIVE_COLOR_MAP
- _MASKMAP
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -373,3 +372,4 @@ Material:
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
12 changes: 7 additions & 5 deletions Assets/DONT TOUCH/CameraAssets/Materials/sz_off.mat
Original file line number Diff line number Diff line change
Expand Up @@ -21,24 +21,25 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: sz_off
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _DISABLE_DECALS
- _DISABLE_SSR_TRANSPARENT
- _NORMALMAP_TANGENT_SPACE
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
MotionVector: User
RenderType: Opaque
disabledShaderPasses:
- TransparentDepthPrepass
- TransparentDepthPostpass
- TransparentBackface
- RayTracingPrepass
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -356,6 +357,7 @@ Material:
- _UvOffset: {r: 0, g: 0, b: 0, a: 0}
- _UvTiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &3723667119792143101
MonoBehaviour:
m_ObjectHideFlags: 11
Expand Down
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