Ensuring that your ships, ground units, and front-line bases never run dry when the heat is on.
- Express Rearm (Naval & Ground): Every ship, ground vehicle and building weapon is made rearmable and asks for resupply at a configurable ammo threshold (
RearmRequestSensitivity, default0.5), instead of only the handful of weapons vanilla marks rearmable. - Air-Only Ground Logistics: Munitions trucks no longer spawn from vehicle depots; supplies arrive by air.
- Paced Launches: A faction launches at most one transport per
SpawnIntervalSeconds(default 60 s), so a fleet calling for resupply at once produces a steady stream of deliveries instead of a mass launch. - Full Chimera Sortie: Climb, cruise at altitude, descend for the run, drop, then return to base and land — with a jamming pod and flare cover for the exposed part.
- Demand-Sized Deliveries: The Chimera releases as many crates as the target's capacity justifies, and can serve several targets on one sortie instead of dropping a single crate and going home.
- Instant Dispatch: A resupply mission is evaluated the moment a unit registers a rearm need, not on the next monitor tick, and the transport is spawned on the same frame if a hangar is free.
- Precision Airdrop: The MC-260 Chimera flies a proper three-point delivery run (approach, drop, exit) with the cargo bay pre-opened during the run-in, so crates land on the target instead of sailing past it.
- Naval & Ground Supply Drops: Ships are served by Ibis, Tarantula, and Chimera launching from Airbases, Helipads, and Atlas supply ships; ground units and structures are served from any allied airbase.
- Flawless Loadout Forcing: The mod builds the payload itself — Munitions Pallets and Containers for ground targets, Naval Pallets/Containers for ships — completely bypassing vanilla RNG or hardcoded limits.
- Distance-Tiered Aircraft Selection: Ibis for short hauls, Tarantula for medium, Chimera for long range, with a fallback that refuses to send a cargo plane across the map when a helicopter is far closer.
