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Add Patch for dark surfaces - #11
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Space Works UX: make the UX spec our own, inspired by Yuyu
Space Works UX: screenshots, screen gallery and Yuyu inspiration page
Add Patch, the painted wolf mascot, cut from its concept sheet
Trace Patch to vector SVG and add the walk cycle
Patch at full fidelity, with original pixels and compressed copies
Patch walking left
mascot/dark/ has every piece (hero, the sneeze frames and loop, the walk and walk-left poses, frames and loops) with a 4 px-per-256 px Warm Cream die-cut border, built from original/ by site/scripts/dark-mascot.mjs, plus small WebPs in dark/compressed/ for product UI. The art itself is untouched. The README documents it as the approved exception to the no-outlines rule, for dark surfaces only.
…he dark set on the site Co-Authored-By: Shaan-Shoukath <shaanshoukath4522@gmail.com> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Co-Authored-By: Codex GPT-6.1 Sol <noreply@openai.com>
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Patch for dark surfaces: every piece of the mascot with a thin Warm Cream (#FFF4E8) die-cut sticker border, so Patch's dark outline and ear rims stay readable on Deep Ink. The artwork itself is untouched.
mascot/dark/: the hero, the sneeze frames and loop, and the walk and walk-left poses, frames and loops. The border is 4 px at the 256 px walk-frame scale and scales with size. Frames keep their canvas, so they still line up when swapped.dark/compressed/holds small WebPs for product UI.site/scripts/dark-mascot.mjsbuilds all of it fromoriginal/. The animated loops reuse the original loops' delays.mascot/README.mdgains an "On dark surfaces" section: use the dark set only on dark surfaces, as the one approved exception to the no-outlines rule. The top-level README mascot row is updated.