Improve Godot 4 export template generation and installation#196
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
変更内容
scripts/install-template.shおよび Windows向けにscripts/install-template.ps1を追加し、ビルド済みのGodotエクスポートテンプレートを所定のディレクトリへ自動デプロイできるようにしました。release-macos.shにlipoコマンドを追加し、Godot 4 で分離出力される x86_64 / arm64 バイナリを Universal Binary に結合するようにしました。release-ios.shにxcodebuild -create-xcframeworkを追加し、Godot 4 の仕様に合わせて実機用とシミュレータ用のライブラリをまとめた.xcframeworkを生成するようにしました。release-android.sh内でSconsビルド後にgradlew generateGodotTemplatesを実行し、APKとソースコードZIPを出力するように修正しました。docs/ja/setup/build.mdにカスタムモジュールのデバッグ方法、CLIからのヘッドレスエクスポート手順(Web対応含む)、テンプレートインストールスクリプトの使い方を追記しました。