chore: bump SpriteStudio-SDK to develop tip (wasm slot reset)#204
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Advance the SDK pin 088d2bc -> 0ef594f (SDK develop tip, PR #270 merge) so the pinned submodule matches SDK develop and includes the wasm-bindgen slot reset() wrappers. No C++ player change — the Godot player uses the C FFI, which was already pinned; this only realigns the pin to develop tip.
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概要
SDK サブモジュールのピンを
088d2bc→0ef594f(SDK develop tip、PR #270 のマージコミット)に上げ、メイン develop の SDK ピンを SDK develop に揃えます。背景
独立再生対応 PR(#203)が、SDK 側に後追いで入った wasm-bindgen の slot
reset()追従(SDK PR #270 / commitb84e1ef)の bump を含む前にマージされたため、メイン develop のピンが088d2bc止まりになっていました。088d2bcは SDK develop から到達可能で Godot プレーヤが使う C-FFI 機能は全部入りのため機能上の不足はありませんが、ピンを SDK develop tip に合わせる整合目的の bump です。変更
ss_player/SpriteStudio-SDK:088d2bc→0ef594f影響
reset()ラッパのみで、Godot ターゲットの挙動には影響しません。