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chore: bump SpriteStudio-SDK to develop tip (wasm slot reset)#204

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MasamiYitsuse merged 1 commit into
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chore/bump-sdk-wasm-slot-reset
Jun 24, 2026
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chore: bump SpriteStudio-SDK to develop tip (wasm slot reset)#204
MasamiYitsuse merged 1 commit into
developfrom
chore/bump-sdk-wasm-slot-reset

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概要

SDK サブモジュールのピンを 088d2bc0ef594f(SDK develop tip、PR #270 のマージコミット)に上げ、メイン develop の SDK ピンを SDK develop に揃えます。

背景

独立再生対応 PR(#203)が、SDK 側に後追いで入った wasm-bindgen の slot reset() 追従(SDK PR #270 / commit b84e1ef)の bump を含む前にマージされたため、メイン develop のピンが 088d2bc 止まりになっていました。088d2bc は SDK develop から到達可能で Godot プレーヤが使う C-FFI 機能は全部入りのため機能上の不足はありませんが、ピンを SDK develop tip に合わせる整合目的の bump です。

変更

  • ss_player/SpriteStudio-SDK: 088d2bc0ef594f

影響

  • C++ プレーヤのコード変更なし(Godot は C FFI 経由)。追加で入るのは web(wasm-bindgen)の reset() ラッパのみで、Godot ターゲットの挙動には影響しません。

Advance the SDK pin 088d2bc -> 0ef594f (SDK develop tip, PR #270 merge) so
the pinned submodule matches SDK develop and includes the wasm-bindgen
slot reset() wrappers. No C++ player change — the Godot player uses the C
FFI, which was already pinned; this only realigns the pin to develop tip.
@MasamiYitsuse MasamiYitsuse merged commit 6908df8 into develop Jun 24, 2026
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@MasamiYitsuse MasamiYitsuse deleted the chore/bump-sdk-wasm-slot-reset branch June 24, 2026 05:01
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