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Developer Room

An interactive 3D portfolio: walk a stylised version of me out of my bedroom and around a small isometric world with my links, a park, a playground, a tech tower, an office-chair race circuit and a few secrets.

Live: https://3d-andres-jaramillo.is-a.dev

Built with Vite, vanilla TypeScript and Three.js, with cannon-es physics. Every model (the character, the room, the outside world, the circuit) was made in Blender with Python scripts that live in this repository.

The room at the start

A walk around

Loading screen with the head outline and START
The loading screen traces the character's head while the world loads.
The character sitting on the bed with the laptop
Sit on the chair or the bed (E) and open the laptop (L).
3D name letters outside the room
The name and tagline are physics pieces: run into them and they topple.
Crossroads lamppost with signposts
A lamppost at the crossroads points to the main areas.
About-me plaza with a bust, benches and a Colombian corner
The About Me plaza: a stone bust, benches and a Colombian corner.
Standing in the GitHub sign zone
Step into a zone and press Enter to open Portfolio, GitHub or LinkedIn.
Bowling lane with knocked pins
Playground: bowling, brick walls and targets for throwing the laptop.
Tech tower of logo cubes
The tech tower, made of the tools this world was built with.
Riding the office chair with soda nitro on the circuit
Ride the office chair round the circuit, with a soda nitro and a lap timer.
Chicks with sunglasses raining around the character
↑↑↓↓←→←→BA.

Controls

Key Action
W A S D / arrows Move
Shift Toggle running
Space Jump (nitro while riding the chair)
E Sit down / stand up
L Open the laptop
F (hold) Charge and throw the laptop
J / K (hold) Charge a punch / kick
Enter Open a link or reset a game zone
R Back to the start
M Sound on / off

Touch screens get a joystick and context buttons, and standard gamepads (Xbox and PlayStation layouts) work too. The page is available in Spanish and English.

Features

  • Character modelled from signed distance fields, rigged and animated in Blender; walk, run, jump and throw clips retargeted from CC0 animation libraries, plus procedural seat, typing and kick clips.
  • Physics for letters, bricks, pins, crates, tech cubes, hinged laptops, cardboard boxes with flaps, breakable fences and safety tapes that fall as ropes.
  • Office chair driving with sway, ramps, casters, nitro and lap times.
  • Spray-paint graffiti projected onto walls, barriers and loose bricks.
  • Sound effects with Web Audio, quality presets with adaptive resolution and a reduced-motion mode.
  • No backend and no external requests: models, textures and sounds are served with the page.

Running locally

Requires Node 24 and pnpm 10.

pnpm install
pnpm dev

Other checks:

pnpm typecheck
pnpm test
pnpm build

The room is at / and a model studio for the character versions and animations is at /study/.

Project layout

  • src/ – the viewer, character controller, physics, input, audio and scene pieces.
  • scripts/blender/ – Blender scripts that build every model and export the GLBs to public/models/.
  • scripts/ – Node helpers for fonts, textures, silhouettes and sounds.
  • tests/ – Node checks for the assets and logic, and headless browser tests.

Credits

  • Animations: Universal Animation Libraries by Quaternius (CC0).
  • Sounds: Kenney packs (CC0) and other recordings listed with their licences in assets/sounds/README.md.
  • Technology logos belong to their owners; sources in assets/logos/.

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