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Releases: StaticFX/Create-Buzzy-Bees

v1.3.3

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@StaticFX StaticFX released this 29 Apr 13:12
f0e7e92

Release Notes

  • Fixed a bug that the Swarm Upgrade did not work (#38)
  • Fixed a bug that transforming a schemaitc after placing it had no effect (#39)

v1.3.2

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@StaticFX StaticFX released this 28 Apr 21:31
8bca751

Release notes

Bug fixes

  • Fixed that bees cant construct from a portable beehive (#35, #28)

  • Fixed that the portable beehive ignored max bees per job limit (#28)

  • Fixed that bees from the portable beehive could access portsout of their range

  • Fixed stuck reasons for task not showing up correctly

  • Fixed that bees only work in the overworld (#37)
    -Fixed that bees spawned directly in your face

  • Fixed that the job detail screen did not show how many bees were activly working on it

  • Fixed broken bee model

  • Fixed that beehives did not drop bees when destroyed (#31)

  • Fixed the portable beehives fuel consumption (#32)

  • Fixed bees randomly being stuck (#27)

Removed

  • Removed old tooltip on portable beehive (#34)

Additions

  • Added a new stuck reason when the portable beehive has no fuel.
  • Jobs are now persisted when the server restarts

v1.3.1

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@StaticFX StaticFX released this 26 Apr 12:17
d2887e6

Bug Fixes

  • Fixed a bug that the portable beehive could not be filled by a spout: #23
  • Fixed a bug that the portable beehive lost content: #24
  • Fixed a bug that bees were stuck when partial items were missing: #25
  • Fixed a bug that the screen for job information was not centered
  • Fixed a bug that the screen for job information for pickup jobs is wrong.
  • Fixed a bug that stuck reasons were not shown for pickup jobs.

v1.3.0

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@StaticFX StaticFX released this 25 Apr 11:47
02ff7ce

The performance release!!!

This release was mainly focus around performance, that why is significantly increased the release cycle

Performance upgrades

  • Rewritting Bee job calculation
  • Bees are no longer entities, but client side particles
  • Large jobs are now processed over multiple ticks when calculating how bees need to fly for them, to not cause a huge spike in tps drop
  • Bees only check if they are correct once they reach a checkpoint
  • Bees actually only exist on the client side, the server side only keep tracks of where the be is, without any entity actually existing

The Schematic Deployer

  • New block which can be used to automatically trigger a programed schematic via. redstone
  • Use the relative or absolute mode to move set exactly where to place the schematic

The pickup planer

  • A new tool to pickup any items in the area and insert them into your system

New upgraded!

  • Drone view, get a birds eye view over your builds and easily place schematics
  • Honey Tank, increase storage of your portable beehive
  • Inventory Access: Access shulker boxes in your inventory for items

New performance configs

  • New options to match performance with your server, the mod set quiete defensive default values, increase them to your liking

v1.2.1

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@StaticFX StaticFX released this 03 Apr 13:45
3f9a720

New Features

  • Spout Honey Filling — The Portable Beehive can now be filled with honey using a Create Spout. 250mB of honey refills 100 fuel. Visible in JEI under the Spout category.

Bug Fixes

  • Blocks now drop when broken — All blocks (Mechanical Beehive, Logistics Port, Cargo Port) were missing mineable tool tags, causing them to not drop as items. They now require a stone pickaxe or better.
  • Mechanical Beehive preserves bees — Breaking a Mechanical Beehive now drops all stored mechanical bee items instead of destroying them.
  • Ponder index fixed — The "Buzzy Bees" Ponder category now correctly lists all blocks and items in the index.

Balancing

  • Reduced Bee recipe to only 1 Loop
  • Reduced SU impact of Mechanical Beehive to x128 instead of x256

v1.2.0

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@StaticFX StaticFX released this 01 Apr 11:35
96e77e2

New configs

Server side config

  • The server side config has been reworked to enable new settings, and also make the external schematic browser disablable.

Client side config

  • New performance and visual options have been added on the client side config, which can be used to tweak the mod to your likings.

CICD

  • New fully automated cicd releases to curseforge and modrinth.