Releases: StaticFX/Create-Buzzy-Bees
Releases · StaticFX/Create-Buzzy-Bees
Release list
v1.3.3
v1.3.2
Release notes
Bug fixes
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Fixed that bees cant construct from a portable beehive (#35, #28)
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Fixed that the portable beehive ignored max bees per job limit (#28)
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Fixed that bees from the portable beehive could access portsout of their range
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Fixed stuck reasons for task not showing up correctly
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Fixed that bees only work in the overworld (#37)
-Fixed that bees spawned directly in your face -
Fixed that the job detail screen did not show how many bees were activly working on it
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Fixed broken bee model
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Fixed that beehives did not drop bees when destroyed (#31)
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Fixed the portable beehives fuel consumption (#32)
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Fixed bees randomly being stuck (#27)
Removed
- Removed old tooltip on portable beehive (#34)
Additions
- Added a new stuck reason when the portable beehive has no fuel.
- Jobs are now persisted when the server restarts
v1.3.1
Bug Fixes
- Fixed a bug that the portable beehive could not be filled by a spout: #23
- Fixed a bug that the portable beehive lost content: #24
- Fixed a bug that bees were stuck when partial items were missing: #25
- Fixed a bug that the screen for job information was not centered
- Fixed a bug that the screen for job information for pickup jobs is wrong.
- Fixed a bug that stuck reasons were not shown for pickup jobs.
v1.3.0
The performance release!!!
This release was mainly focus around performance, that why is significantly increased the release cycle
Performance upgrades
- Rewritting Bee job calculation
- Bees are no longer entities, but client side particles
- Large jobs are now processed over multiple ticks when calculating how bees need to fly for them, to not cause a huge spike in tps drop
- Bees only check if they are correct once they reach a checkpoint
- Bees actually only exist on the client side, the server side only keep tracks of where the be is, without any entity actually existing
The Schematic Deployer
- New block which can be used to automatically trigger a programed schematic via. redstone
- Use the relative or absolute mode to move set exactly where to place the schematic
The pickup planer
- A new tool to pickup any items in the area and insert them into your system
New upgraded!
- Drone view, get a birds eye view over your builds and easily place schematics
- Honey Tank, increase storage of your portable beehive
- Inventory Access: Access shulker boxes in your inventory for items
New performance configs
- New options to match performance with your server, the mod set quiete defensive default values, increase them to your liking
v1.2.1
New Features
- Spout Honey Filling — The Portable Beehive can now be filled with honey using a Create Spout. 250mB of honey refills 100 fuel. Visible in JEI under the Spout category.
Bug Fixes
- Blocks now drop when broken — All blocks (Mechanical Beehive, Logistics Port, Cargo Port) were missing mineable tool tags, causing them to not drop as items. They now require a stone pickaxe or better.
- Mechanical Beehive preserves bees — Breaking a Mechanical Beehive now drops all stored mechanical bee items instead of destroying them.
- Ponder index fixed — The "Buzzy Bees" Ponder category now correctly lists all blocks and items in the index.
Balancing
- Reduced Bee recipe to only 1 Loop
- Reduced SU impact of Mechanical Beehive to x128 instead of x256
v1.2.0
New configs
Server side config
- The server side config has been reworked to enable new settings, and also make the external schematic browser disablable.
Client side config
- New performance and visual options have been added on the client side config, which can be used to tweak the mod to your likings.
CICD
- New fully automated cicd releases to curseforge and modrinth.