add 'set_cost' and 'set_sell_cost' contexts #1114
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these contexts can be used to create effects that alter the cost and sell value of cards dynamically. needs to be 2 contexts, so that the original sell value can be based on the new cost, while also allowing new sell values to be based on the original sell value. 'tis a little ugly (and will be mildly annoying to document in a concise way), but it's the best way i could find to do it and make it sufficiently flexible
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