Implement ender pearls#233
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Purdze wants to merge 12 commits into
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Joniii11
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Jun 26, 2026
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i only found this elkse it LGTM
| let world = context.world; | ||
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| // Vanilla throw pitch: 0.4 / (random * 0.4 + 0.8). | ||
| let pitch = 0.4 / (rand::random::<f32>() * 0.4 + 0.8); |
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why not use world.random().lock()
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hmm in https://mcsrc.dev/1/26.2/net/minecraft/world/item/EnderpearlItem#L33 it use world random, so do you consider for perfect parity it's necessary or we can neglect that ? (purdze) I know that it's important for speedrun or very specific mechanics that use world random, or we can use any random ?
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obviously i would use it lol and if we already have access to world why not use it?
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it can be for performance because lock the world can have a cost
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Ender pearls with flight, collision, owner teleport, chunk loading and player bound persistence.